TKach, мда не так совсем кому надо вот.Только это для тринити кач до 255лвл например у ваc так у DBCEnums.h
// Client expected level limitation, like as used in DBC item max levels for "until max player level"
// use as default max player level, must be fit max level for used client
// also see MAX_LEVEL and STRONG_MAX_LEVEL define
#define DEFAULT_MAX_LEVEL 80
// client supported max level for player/pets/etc. Avoid overflow or client stability affected.
// also see GT_MAX_LEVEL define
#define MAX_LEVEL 100
// Server side limitation. Base at used code requirements.
// also see MAX_LEVEL and GT_MAX_LEVEL define
#define STRONG_MAX_LEVEL 255
делаем вод так
// Client expected level limitation, like as used in DBC item max levels for "until max player level"
// use as default max player level, must be fit max level for used client
// also see MAX_LEVEL and STRONG_MAX_LEVEL define
#define DEFAULT_MAX_LEVEL 80
// client supported max level for player/pets/etc. Avoid overflow or client stability affected.
// also see GT_MAX_LEVEL define
#define MAX_LEVEL 255
// Server side limitation. Base at used code requirements.
// also see MAX_LEVEL and GT_MAX_LEVEL define
#define STRONG_MAX_LEVEL 255
дальше заходим в DBCStructure.h
заместь етого
// All Gt* DBC store data for 100 levels, some by 100 per class/race
#define GT_MAX_LEVEL 100
делаем вод так
// All Gt* DBC store data for 100 levels, some by 100 per class/race
#define GT_MAX_LEVEL 255