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		<title>MMO Base News - World of Warcraft</title>
		<link>http://basewow.ucoz.ru/</link>
		<description>Форум MMO News</description>
		<lastBuildDate>Sat, 10 Dec 2011 22:40:53 GMT</lastBuildDate>
		<generator>uCoz Web-Service</generator>
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		<item>
			<title>Sprut for DOos</title>
			<link>https://basewow.ucoz.ru/forum/79-2197-1</link>
			<pubDate>Sat, 10 Dec 2011 22:40:53 GMT</pubDate>
			<description>Форум: &lt;a href=&quot;https://basewow.ucoz.ru/forum/79&quot;&gt;LUA Скрипты&lt;/a&gt;&lt;br /&gt;Описание темы: =)))&lt;br /&gt;Автор темы: Set&lt;br /&gt;Автор последнего сообщения: Set&lt;br /&gt;Количество ответов: 14</description>
			<content:encoded>Сылка - [blink]http://depositfiles.com/ru/files/exjx1dr94[blink] &lt;p&gt; Внимание! DDoS это уголовно наказуемое преступление!!! Так что не доставайте крупные сайты, типа www.yandex.ru или www.mail.ru (всё равно вы им ничего не сделаете), а вот маленький сайтик на бесплатном хостинге упадет через 10 секунд, лично проверял на своем сайте на .narod.ru (сайт был недоступен 5 минут!!! это за 10 секунд DDos</content:encoded>
			<category>LUA Скрипты</category>
			<dc:creator>Set</dc:creator>
			<guid>https://basewow.ucoz.ru/forum/79-2197-1</guid>
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		<item>
			<title>Вывод текста</title>
			<link>https://basewow.ucoz.ru/forum/79-3122-1</link>
			<pubDate>Sun, 30 Oct 2011 09:40:15 GMT</pubDate>
			<description>Форум: &lt;a href=&quot;https://basewow.ucoz.ru/forum/79&quot;&gt;LUA Скрипты&lt;/a&gt;&lt;br /&gt;Автор темы: Shoop&lt;br /&gt;Автор последнего сообщения: aelaa&lt;br /&gt;Количество ответов: 2</description>
			<content:encoded>&lt;div align=&quot;center&quot;&gt;На предыдущих уроках Вы познакомились с основами программирования под Windows. Был приведен пример простейшей программы, которая просто выводит текст на экран. Может быть Вы уже заметили, что у каждого окна Windows есть рабочая область - часть окна, в которой обычно происходит рисование и вывод текста. Обратите внимание, что в Windows-программе рабочая область окна очень часто не имеет фиксированного размера. Ваша прогамма должна учитывать размер окна при выводе данных в него. &lt;br /&gt; Может оказаться, что размеры рабочей области окна недостаточны даже для отображения единственного слова. С другой стороны, рабочая область может быть и очень большой (например, для полностью развернутого окна при использовании дисплея с высоким разрешением). Вы должны предусмотреть заранее эти два случая. &lt;br /&gt; Следует также учесть, что в Windows-программе можно выводить текст с использованием различных шрифтов и размеров символов. Далее будет рассказано, как это делается. &lt;br /&gt;&lt;br /&gt; Еще раз о WM_PAINT &lt;br /&gt;&lt;br /&gt; При программировании в DOS Вам не нужно беспокоиться, что информация, выведенная однажды на экран, куда-то денется. Под DOS можно запустить только одну программу, и ей выделяется все экранное пространство. Под Windows это не так. Пользователь может полностью свернуть окно Вашей программы, и когда оно будет развернуто вновь, Вы должны позаботиться о том, чтобы данные, которые были раньше отображены в окне, были выведены заново. Это необходимо потому, что Windows не сохраняет содержимое окна при его перекрытии или сворачивании (т.к. при этом пришлось бы сохранять очень много данных). &lt;br /&gt; Как Вы уже знаете, оконная процедура получает сообщение WM_PAINT каждый раз, когда рабочая область окна становится недействительной (требует перерисовки). Вы должны стремиться к тому, чтобы весь вывод в окно осуществлялся только при получении сообщения WM_PAINT. Структура программы от этого только выиграет. &lt;br /&gt; В некоторых случаях Windows все же сохраняет часть рабочей области, когда она временно закрывается. Происходит это обычно в следующих случаях: &lt;br /&gt; Windows удаляет диалоговое окно или окно сообщения, которое перекрывало часть окна программы; &lt;br /&gt; Раскрывается/закрывается пункт меню; &lt;br /&gt; Курсор мыши перемещается по рабочей области окна; &lt;br /&gt; Иконка перемещается по рабочей области. &lt;br /&gt;&lt;br /&gt; В этих случаях сообщение WM_PAINT не будет посылаться окну, и дополнительной перерисовки не потребуется. &lt;br /&gt; Хотя Ваша оконная процедура может каждый раз полностью перерисовывать окно при поступлении сообщения WM_PAINT, очень часто достаточно перерисовать только его небольшую часть. Эту часть называют недействительным регионом (invalid region) или обновляемым регионом. &lt;br /&gt; В Windows для каждого созданного окна есть структура, в которой содержится информация о рисовании (paint information structure), такая как координаты недействительного прямоугольника (invalid rectangle) или региона (invalid region). Если несколько регионов рабочей области окна становятся недействительными и оконная процедура не успевает обработать несколько сообщений WM_PAINT (точнее говоря Windows не успевает много раз вызвать оконную процедуру), то эти несколько регионов объединяются в один, и множество сообщений WM_PAINT заменяются одним сообщением. &lt;br /&gt; Оконная процедура при обработке сообщения WM_PAINT может получить координаты недействительного прямоугольника и, естественно, перерисовывать только эту область. Хотя Вам никто не мешает всегда перерисовывать всю рабочую область окна (в этом случае, конечно, окно может перерисовываться значительно медленнее). &lt;br /&gt;&lt;br /&gt; GDI - графический интерфейс &lt;br /&gt;&lt;br /&gt; Графический интерфейс устройства (GDI) - подсистема Windows, которая отвечает за отображение графики (в том числе и текста, т.к. текст также прорисовывается) на устройствах отображения (дисплеях и принтерах). &lt;br /&gt; Когда нам нужно было вывести текст в окно, мы пользовались функцией DrawText. Есть еще одна часто применяемая функция вывода текста - TextOut: &lt;br /&gt;&lt;br /&gt; TextOut(hdc, x, y, pString, iLen); &lt;br /&gt;&lt;br /&gt; Сейчас нас интересует прежде всего первый параметр этой функции - hdc. Это так называемый описатель контекста устройства (handle to a device context). Практически каждая функция GDI использует этот параметр. Он указывает, куда именно будет направлен вывод графических данных. Фактически этот описатель - просто число, которое является уникальным для каждого окна. &lt;br /&gt; Как получить параметр hdc? Проще всего так: &lt;br /&gt; ... &lt;br /&gt;&lt;br /&gt; HDC hdc; &lt;br /&gt;&lt;br /&gt; PAINTSTRUCT ps; &lt;br /&gt;&lt;br /&gt; ... &lt;br /&gt;&lt;br /&gt; switch(msg) &lt;br /&gt;&lt;br /&gt; { &lt;br /&gt;&lt;br /&gt; case WM_PAINT: hdc=BeginPaint(hwnd, &amp;ps); &lt;br /&gt;&lt;br /&gt; //использование функций GDI &lt;br /&gt;&lt;br /&gt; // . &lt;br /&gt;&lt;br /&gt; // . &lt;br /&gt;&lt;br /&gt; // . &lt;br /&gt;&lt;br /&gt; EndPaint(hwnd, &amp;ps); &lt;br /&gt;&lt;br /&gt; return 0; &lt;br /&gt;&lt;br /&gt; ... &lt;br /&gt;&lt;br /&gt; } &lt;br /&gt;&lt;br /&gt; //все остальные сообщения обрабатываются функцией DefWindowProc &lt;br /&gt;&lt;br /&gt; return DefWindowProc(hwnd,msg,wParam,lParam); &lt;br /&gt;&lt;br /&gt; Как видим параметр hdc возвращает функция BeginPaint, которая вызывается в самом начале обработки сообщения WM_PAINT. После того, как параметр hdc получен, можно вызывать любые функции GDI, использующие его. Как только дескриптор контекста устройства становится не нужен, следует (обязательно!) вызвать функцию EndPaint. Если сообщение WM_PAINT не обрабатывается в Вашей программе (это бывает редко), то оно должно обязательно обрабатываться функцией DefWindowProc. Ни в коем случае нельзя делать следующее: &lt;br /&gt; ... &lt;br /&gt;&lt;br /&gt; switch(msg) &lt;br /&gt;&lt;br /&gt; { &lt;br /&gt;&lt;br /&gt; case WM_PAINT: return 0; &lt;br /&gt;&lt;br /&gt; ... &lt;br /&gt;&lt;br /&gt; } &lt;br /&gt;&lt;br /&gt; В этом случае сообщение WM_PAINT вообще не обрабатывается, недействительная область (требующая перерисовки) не становится действительной, что заставляет Windows снова и снова слать сообщение WM_PAINT. И так до бесконечности... &lt;br /&gt; Как видим функция BeginPaint возвращает (точнее заполняет) еще одну переменную - структуру ps с типом PAINTSTRUCT. Этот тип определяется так: &lt;br /&gt; typedef struct tagPAINTSTRUCT { &lt;br /&gt;&lt;br /&gt; HDC hdc; &lt;br /&gt;&lt;br /&gt; BOOL fErase; &lt;br /&gt;&lt;br /&gt; RECT rcPaint; &lt;br /&gt;&lt;br /&gt; BOOL fRestore; &lt;br /&gt;&lt;br /&gt; BOOL fIncUpdate; &lt;br /&gt;&lt;br /&gt; BYTE rgbReserved[32]; &lt;br /&gt;&lt;br /&gt; } PAINTSTRUCT; &lt;br /&gt;&lt;br /&gt; Нас будут интересовать только первые 3 поля этой структуры (остальные используются самой Windows): &lt;br /&gt; hdc - описатель контекста устройства (то же, что и возвращаемое значение функции BeginPaint). &lt;br /&gt; fErase - если равно TRUE, то это значит, что Windows сама перерисует фон, используя кисть hbrBackground, которая указывалась при регистрации класса окна в структуре WNDCLASS (или WNDCLASSEX). Значение FALSE указывает, что фон обновляться не будет. &lt;br /&gt; rcPaint - структура типа RECT, в которой определяется недействительный прямоугольник (с координатами left (x0), top (y0), right (x1), bottom (y1)). Используя данное значение hdc, Вы не сможете рисовать вне этого прямоугольника. Значения координат недействительного прямоугольника даются относительно левого верхнего угла рабочей области окна. &lt;br /&gt;&lt;br /&gt; Если Вы хотите рисовать не при обработке сообщения WM_PAINT, а при поступлении других сообщений, Вы можете получить hdc следующим образом: &lt;br /&gt; hdc=GetDC(hwnd); &lt;br /&gt;&lt;br /&gt; //здесь могут вызываться функции GDI &lt;br /&gt;&lt;br /&gt; ReleaseDC(hwnd, hdc); //освобождение hdc &lt;br /&gt;&lt;br /&gt; Также как BeginPaint и EndPaint, функции GetDC и ReleaseDC обязательно вызываются парой. В отличие от функции BeginPaint, которая делает действительной ранее недействительную область, функция GetDC этого не делает. Есть еще одно отличие между этими двумя функциями: при получении дескриптора hdc с помощью GetDC Вы получаете возможность рисовать во всей рабочей области окна, а не только в недействительном регионе. &lt;br /&gt;&lt;br /&gt; Функция TextOut &lt;br /&gt;&lt;br /&gt; Вот ее вызов: &lt;br /&gt; TextOut(hdc, x, y, pString, iLen); &lt;br /&gt;&lt;br /&gt; Первые три параметра этой функции уже должны быть понятны (контекст устройства и координаты вывода текста). Поговорим об остальных параметрах. &lt;br /&gt; pString - указатель на строку, которая должна быть выведена. Если она оканчивается нулевым байтом, удобно заранее подсчитать длину строки так: iLen=lstrlen(pString). Функция TextOut сама не вычисляет длину строки, именно поэтому и нужен параметр iLen. &lt;br /&gt; Как задаются координаты? &lt;br /&gt; Существует несколько так называемых режимов отображения. Задаваемый по умолчанию режим отображения - MM_TEXT. В этом режиме координаты задаются пикселами относительно левого верхнего угла рабочей области окна. Значения по координате X увеличиваются при движении вправо, а по координате Y - вниз. Обратите внимание, что в структуре PAINTSTRUCT координаты недействительного прямоугольника всегда задаются в режиме MM_TEXT (т.е. пикселами). Как Вы уже наверное догадались, функция TextOut при выводе текста использует текущий режим отображения, шрифт и размер шрифта, текущие цвета фона и символов. &lt;br /&gt;&lt;br /&gt; Шрифт &lt;br /&gt;&lt;br /&gt; По умолчанию всегда используется так называемый системный шрифт (SYSTEM_FONT). Это шрифт, который используется Windows для текста заголовков, меню и окон диалога. Вы можете изменить шрифт, пользуясь функцией EzCreateFont. Вот пример программы. &lt;br /&gt; #include &lt;windows.h&gt; &lt;br /&gt;&lt;br /&gt; #include &lt;math.h&gt; &lt;br /&gt;&lt;br /&gt; //описание оконной процедуры &lt;br /&gt;&lt;br /&gt; LRESULT CALLBACK WndProc(HWND,UINT,WPARAM,LPARAM); &lt;br /&gt;&lt;br /&gt; //Это главная функция программы. &lt;br /&gt;&lt;br /&gt; int WINAPI WinMain(HINSTANCE hInst, &lt;br /&gt;&lt;br /&gt; HINSTANCE hPrevInst, &lt;br /&gt;&lt;br /&gt; PSTR szCmdLine, &lt;br /&gt;&lt;br /&gt; int iCmdShow) &lt;br /&gt;&lt;br /&gt; { &lt;br /&gt;&lt;br /&gt; HWND hwnd; &lt;br /&gt;&lt;br /&gt; MSG msg; &lt;br /&gt;&lt;br /&gt; WNDCLASSEX w; &lt;br /&gt;&lt;br /&gt; static CHAR *szAppName={&quot;MoveMouse&quot;}; &lt;br /&gt;&lt;br /&gt; w.cbSize=sizeof(w); &lt;br /&gt;&lt;br /&gt; w.style=CS_HREDRAW|CS_VREDRAW; &lt;br /&gt;&lt;br /&gt; w.lpfnWndProc=WndProc; &lt;br /&gt;&lt;br /&gt; w.cbClsExtra=0; &lt;br /&gt;&lt;br /&gt; w.cbWndExtra=0; &lt;br /&gt;&lt;br /&gt; w.hInstance=hInst; &lt;br /&gt;&lt;br /&gt; w.hIcon=LoadIcon(NULL,IDI_APPLICATION); &lt;br /&gt;&lt;br /&gt; w.hCursor=LoadCursor(NULL,IDC_ARROW); &lt;br /&gt;&lt;br /&gt; w.hbrBackground=(HBRUSH)GetStockObject(WHITE_BRUSH); &lt;br /&gt;&lt;br /&gt; w.lpszMenuName=NULL; &lt;br /&gt;&lt;br /&gt; w.lpszClassName=szAppName; &lt;br /&gt;&lt;br /&gt; w.hIconSm=w.hIcon; &lt;br /&gt;&lt;br /&gt; RegisterClassEx(&amp;w); &lt;br /&gt;&lt;br /&gt; hwnd=CreateWindow( &lt;br /&gt;&lt;br /&gt; szAppName, &lt;br /&gt;&lt;br /&gt; &quot;TextOut...&quot;, &lt;br /&gt;&lt;br /&gt; WS_OVERLAPPEDWINDOW, &lt;br /&gt;&lt;br /&gt; CW_USEDEFAULT, CW_USEDEFAULT, &lt;br /&gt;&lt;br /&gt; CW_USEDEFAULT, CW_USEDEFAULT, &lt;br /&gt;&lt;br /&gt; NULL, &lt;br /&gt;&lt;br /&gt; NULL, &lt;br /&gt;&lt;br /&gt; hInst, &lt;br /&gt;&lt;br /&gt; NULL); &lt;br /&gt;&lt;br /&gt; ShowWindow(hwnd,iCmdShow); &lt;br /&gt;&lt;br /&gt; UpdateWindow(hwnd); &lt;br /&gt;&lt;br /&gt; while(GetMessage(&amp;msg,NULL,0,0)) &lt;br /&gt;&lt;br /&gt; { &lt;br /&gt;&lt;br /&gt; TranslateMessage(&amp;msg); &lt;br /&gt;&lt;br /&gt; DispatchMessage(&amp;msg); &lt;br /&gt;&lt;br /&gt; } &lt;br /&gt;&lt;br /&gt; return msg.wParam; &lt;br /&gt;&lt;br /&gt; } &lt;br /&gt;&lt;br /&gt; //----------------------------------------------------- &lt;br /&gt;&lt;br /&gt; //выбор шрифта &lt;br /&gt;&lt;br /&gt; #define EZ_ATTR_BOLD 1 &lt;br /&gt;&lt;br /&gt; #define EZ_ATTR_ITALIC 2 &lt;br /&gt;&lt;br /&gt; #define EZ_ATTR_UNDERLINE 4 &lt;br /&gt;&lt;br /&gt; #define EZ_ATTR_STRIKEOUT 8 &lt;br /&gt;&lt;br /&gt; //szFaceName - имя шрифта: &lt;br /&gt;&lt;br /&gt; // &quot;Courier New&quot; &lt;br /&gt;&lt;br /&gt; // &quot;Courier New Bold&quot; &lt;br /&gt;&lt;br /&gt; // &quot;Courier New Italic&quot; &lt;br /&gt;&lt;br /&gt; // &quot;Courier New Bold Italic&quot; &lt;br /&gt;&lt;br /&gt; // &quot;Times New Roman&quot; &lt;br /&gt;&lt;br /&gt; // &quot;Times New Roman Bold&quot; &lt;br /&gt;&lt;br /&gt; // &quot;Times New Roman Italic&quot; &lt;br /&gt;&lt;br /&gt; // &quot;Times New Roman Bold Italic&quot; &lt;br /&gt;&lt;br /&gt; // &quot;Arial&quot; &lt;br /&gt;&lt;br /&gt; // &quot;Arial Bold&quot; &lt;br /&gt;&lt;br /&gt; // &quot;Arial Italic&quot; &lt;br /&gt;&lt;br /&gt; // &quot;Arial Bold Italic&quot; &lt;br /&gt;&lt;br /&gt; // &quot;Symbol&quot; &lt;br /&gt;&lt;br /&gt; //iDeciPtHeight - высота шрифта в пунктах*10 &lt;br /&gt;&lt;br /&gt; //iDeciPtWidth - ширина шрифта или 0 &lt;br /&gt;&lt;br /&gt; //iAttributes - EZ_ATTR_BOLD, EZ_ATTR_ITALIC, &lt;br /&gt;&lt;br /&gt; // EZ_ATTR_UNDERLINE, EZ_ATTR_STRIKEOUT &lt;br /&gt;&lt;br /&gt; //fLogRes - TRUE-логическое разрешение &lt;br /&gt;&lt;br /&gt; // FALSE-действительное разрешение &lt;br /&gt;&lt;br /&gt; //----------------------------------------------------- &lt;br /&gt;&lt;br /&gt; HFONT EzCreateFont(HDC hdc, char * szFaceName, int iDeciPtHeight, &lt;br /&gt;&lt;br /&gt; int iDeciPtWidth, int iAttributes, BOOL fLogRes) &lt;br /&gt;&lt;br /&gt; { &lt;br /&gt;&lt;br /&gt; FLOAT cxDpi, cyDpi; &lt;br /&gt;&lt;br /&gt; HFONT hFont; &lt;br /&gt;&lt;br /&gt; LOGFONT lf; &lt;br /&gt;&lt;br /&gt; POINT pt; &lt;br /&gt;&lt;br /&gt; TEXTMETRIC tm; &lt;br /&gt;&lt;br /&gt; SaveDC(hdc); &lt;br /&gt;&lt;br /&gt; SetGraphicsMode(hdc, GM_ADVANCED); &lt;br /&gt;&lt;br /&gt; ModifyWorldTransform (hdc, NULL, MWT_IDENTITY); &lt;br /&gt;&lt;br /&gt; SetViewportOrgEx(hdc, 0, 0, NULL); &lt;br /&gt;&lt;br /&gt; SetWindowOrgEx(hdc, 0, 0, NULL); &lt;br /&gt;&lt;br /&gt; if(fLogRes) &lt;br /&gt;&lt;br /&gt; { &lt;br /&gt;&lt;br /&gt; cxDpi = (FLOAT)GetDeviceCaps(hdc, LOGPIXELSX); &lt;br /&gt;&lt;br /&gt; cyDpi = (FLOAT)GetDeviceCaps(hdc, LOGPIXELSY); &lt;br /&gt;&lt;br /&gt; } &lt;br /&gt;&lt;br /&gt; else &lt;br /&gt;&lt;br /&gt; { &lt;br /&gt;&lt;br /&gt; cxDpi = (FLOAT)(25.4 * GetDeviceCaps(hdc, HORZRES) / &lt;br /&gt;&lt;br /&gt; GetDeviceCaps(hdc, HORZSIZE)); &lt;br /&gt;&lt;br /&gt; cyDpi = (FLOAT)(25.4 * GetDeviceCaps(hdc, VERTRES) / &lt;br /&gt;&lt;br /&gt; GetDeviceCaps(hdc, VERTSIZE)); &lt;br /&gt;&lt;br /&gt; } &lt;br /&gt;&lt;br /&gt; pt.x = (int)(iDeciPtWidth * cxDpi / 72); &lt;br /&gt;&lt;br /&gt; pt.y = (int)(iDeciPtHeight * cyDpi / 72); &lt;br /&gt;&lt;br /&gt; DPtoLP(hdc, &amp;pt, 1); &lt;br /&gt;&lt;br /&gt; lf.lfHeight = - (int)(fabs (pt.y) / 10.0 + 0.5); &lt;br /&gt;&lt;br /&gt; lf.lfWidth = 0; &lt;br /&gt;&lt;br /&gt; lf.lfEscapement = 0; &lt;br /&gt;&lt;br /&gt; lf.lfOrientation = 0; &lt;br /&gt;&lt;br /&gt; lf.lfWeight = iAttributes &amp; EZ_ATTR_BOLD ? 700 : 0; &lt;br /&gt;&lt;br /&gt; lf.lfItalic = iAttributes &amp; EZ_ATTR_ITALIC ? 1 : 0; &lt;br /&gt;&lt;br /&gt; lf.lfUnderline = iAttributes &amp; EZ_ATTR_UNDERLINE ? 1 : 0; &lt;br /&gt;&lt;br /&gt; lf.lfStrikeOut = iAttributes &amp; EZ_ATTR_STRIKEOUT ? 1 : 0; &lt;br /&gt;&lt;br /&gt; lf.lfCharSet = 0; &lt;br /&gt;&lt;br /&gt; lf.lfOutPrecision = 0; &lt;br /&gt;&lt;br /&gt; lf.lfClipPrecision = 0; &lt;br /&gt;&lt;br /&gt; lf.lfQuality = 0; &lt;br /&gt;&lt;br /&gt; lf.lfPitchAndFamily = 0; &lt;br /&gt;&lt;br /&gt; strcpy(lf.lfFaceName, szFaceName); &lt;br /&gt;&lt;br /&gt; hFont = CreateFontIndirect(&amp;lf); &lt;br /&gt;&lt;br /&gt; if(iDeciPtWidth != 0) &lt;br /&gt;&lt;br /&gt; { &lt;br /&gt;&lt;br /&gt; hFont = (HFONT)SelectObject(hdc, hFont); &lt;br /&gt;&lt;br /&gt; GetTextMetrics(hdc, &amp;tm); &lt;br /&gt;&lt;br /&gt; DeleteObject(SelectObject(hdc, hFont)); &lt;br /&gt;&lt;br /&gt; lf.lfWidth = (int)(tm.tmAveCharWidth * &lt;br /&gt;&lt;br /&gt; fabs (pt.x) / fabs (pt.y) + 0.5); &lt;br /&gt;&lt;br /&gt; hFont = CreateFontIndirect(&amp;lf); &lt;br /&gt;&lt;br /&gt; } &lt;br /&gt;&lt;br /&gt; RestoreDC(hdc, -1); &lt;br /&gt;&lt;br /&gt; return hFont; &lt;br /&gt;&lt;br /&gt; } &lt;br /&gt;&lt;br /&gt; //Оконная процедура &lt;br /&gt;&lt;br /&gt; LRESULT CALLBACK WndProc(HWND hwnd, UINT imsg, &lt;br /&gt;&lt;br /&gt; WPARAM wParam, LPARAM lParam) &lt;br /&gt;&lt;br /&gt; { &lt;br /&gt;&lt;br /&gt; PAINTSTRUCT ps; &lt;br /&gt;&lt;br /&gt; static HFONT hFont=NULL; &lt;br /&gt;&lt;br /&gt; switch(imsg) &lt;br /&gt;&lt;br /&gt; { &lt;br /&gt;&lt;br /&gt; case WM_CREATE: &lt;br /&gt;&lt;br /&gt; if(hFont==NULL) &lt;br /&gt;&lt;br /&gt; hFont=EzCreateFont(ps.hdc, &lt;br /&gt;&lt;br /&gt; (char*)&quot;Courier New Bold&quot;, &lt;br /&gt;&lt;br /&gt; 100,//высота шрифта=10 пунктов &lt;br /&gt;&lt;br /&gt; 0,0,TRUE); &lt;br /&gt;&lt;br /&gt; return 0; &lt;br /&gt;&lt;br /&gt; case WM_PAINT: &lt;br /&gt;&lt;br /&gt; BeginPaint(hwnd, &amp;ps); &lt;br /&gt;&lt;br /&gt; TextOut(ps.hdc,100,100,&quot;Системный шрифт&quot;,15); &lt;br /&gt;&lt;br /&gt; SelectObject(ps.hdc,hFont); &lt;br /&gt;&lt;br /&gt; TextOut(ps.hdc,100,120,&quot;Courier New Bold&quot;,16); &lt;br /&gt;&lt;br /&gt; EndPaint(hwnd, &amp;ps); &lt;br /&gt;&lt;br /&gt; return 0; &lt;br /&gt;&lt;br /&gt; case WM_DESTROY: &lt;br /&gt;&lt;br /&gt; DeleteObject(hFont); &lt;br /&gt;&lt;br /&gt; hFont=NULL; &lt;br /&gt;&lt;br /&gt; PostQuitMessage(0); &lt;br /&gt;&lt;br /&gt; return 0; &lt;br /&gt;&lt;br /&gt; } &lt;br /&gt;&lt;br /&gt; return DefWindowProc(hwnd,imsg,wParam,lParam); &lt;br /&gt;&lt;br /&gt; } &lt;br /&gt;&lt;br /&gt; Функция EzCreateFont не будет обсуждаться сейчас, т.к. она довольно сложна для понимания на данном этапе. В дальнейшем Вы все поймете. &lt;br /&gt; Как видим, изменить шрифт не так уж и просто. Хотя в большинстве случаев Вам будет не важно, каким шрифтом будет выводиться текст (системный шрифт вполне подойдет). С другой стороны, нужно внимательно подходить к смене шрифта. Во-первых, у пользователя Вашей программы может не оказаться требуемого шрифта (значит такой шрифт должен поставляться вместе с программой). Во-вторых, если Вы явно задаете высоту символов, следует проверить, как будет смотреться текст при различном разрешении экрана. &lt;br /&gt; Сейчас нам гораздо полезнее научиться определять размер текущего шрифта. &lt;br /&gt;&lt;br /&gt; Размер символов &lt;br /&gt;&lt;br /&gt; Следующие друг за другом строки текста нужно выводить с учетом высоты символа. Ширину строки приблизительно можно оценить исходя из усредненной ширины символа. Итак, как определить размеры символа? &lt;br /&gt; Примерно так: &lt;br /&gt; TEXTMETRIC tm; &lt;br /&gt;&lt;br /&gt; ... &lt;br /&gt;&lt;br /&gt; GetTextMetrics(hdc, &amp;tm); &lt;br /&gt;&lt;br /&gt; Естественно, сначала нужно получить контекст устройства hdc. Вы уже знаете, как это делается (через вызов BeginPaint при обработке сообщения WM_PAINT или вызовом GetDC при обработке других сообщений). &lt;br /&gt; После вызова функции GetTextMetrics заполняется структура tm. &lt;br /&gt;&lt;br /&gt; На следующем уроке мы поговорим о полях структуры TEXTMETRIC.&lt;/div&gt;</content:encoded>
			<category>LUA Скрипты</category>
			<dc:creator>Shoop</dc:creator>
			<guid>https://basewow.ucoz.ru/forum/79-3122-1</guid>
		</item>
		<item>
			<title>[LUA] Teleporter W/ Everything for 3.3!</title>
			<link>https://basewow.ucoz.ru/forum/79-90-1</link>
			<pubDate>Thu, 29 Apr 2010 13:28:47 GMT</pubDate>
			<description>Форум: &lt;a href=&quot;https://basewow.ucoz.ru/forum/79&quot;&gt;LUA Скрипты&lt;/a&gt;&lt;br /&gt;Автор темы: Administrator&lt;br /&gt;Автор последнего сообщения: TKach&lt;br /&gt;Количество ответов: 0</description>
			<content:encoded>- Horde Cities &lt;br /&gt; - Alliance Cities &lt;br /&gt; - Azeroth Locations &lt;br /&gt; - Azeroth Instances &lt;br /&gt; - Outland Locations &lt;br /&gt; - Outland Instances &lt;br /&gt; - Northrend Locations &lt;br /&gt; - Northrend Instances &lt;br /&gt; - Dalarn &lt;br /&gt; - Shattrath &lt;br /&gt; - Isle of Quel&apos; Danas &lt;br /&gt; - Gurubashi Arena &lt;br /&gt; - Buff Button &lt;p&gt; &lt;a class=&quot;link&quot; href=&quot;http://www.mediafire.com/?1wmytmmejx2&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://www.mediafire.com/?1wmytmmejx2&lt;/a&gt;</content:encoded>
			<category>LUA Скрипты</category>
			<dc:creator>Administrator</dc:creator>
			<guid>https://basewow.ucoz.ru/forum/79-90-1</guid>
		</item>
		<item>
			<title>Here is the Fix Boss script</title>
			<link>https://basewow.ucoz.ru/forum/79-89-1</link>
			<pubDate>Thu, 29 Apr 2010 13:28:26 GMT</pubDate>
			<description>Форум: &lt;a href=&quot;https://basewow.ucoz.ru/forum/79&quot;&gt;LUA Скрипты&lt;/a&gt;&lt;br /&gt;Автор темы: Administrator&lt;br /&gt;Автор последнего сообщения: TKach&lt;br /&gt;Количество ответов: 0</description>
			<content:encoded>&lt;a class=&quot;link&quot; target=&quot;_blank&quot; href=&quot;http://www.megaupload.com/?d=4F28AT7B&quot;&gt;http://www.megaupload.com/?d=4F28AT7B&lt;/a&gt;</content:encoded>
			<category>LUA Скрипты</category>
			<dc:creator>Administrator</dc:creator>
			<guid>https://basewow.ucoz.ru/forum/79-89-1</guid>
		</item>
		<item>
			<title>Event system</title>
			<link>https://basewow.ucoz.ru/forum/79-88-1</link>
			<pubDate>Thu, 29 Apr 2010 13:28:00 GMT</pubDate>
			<description>Форум: &lt;a href=&quot;https://basewow.ucoz.ru/forum/79&quot;&gt;LUA Скрипты&lt;/a&gt;&lt;br /&gt;Автор темы: Administrator&lt;br /&gt;Автор последнего сообщения: TKach&lt;br /&gt;Количество ответов: 0</description>
			<content:encoded>#event activate - сделает игроков способными присоединиться к случаю(GM only) &lt;br /&gt; #event deactivate - 3акроет случай, Вы больше не можете присоединиться(GM only) &lt;br /&gt; #event join - оманда, чтобы присоединиться к случаю. &lt;br /&gt; #revive - команда, чтобы восстановить себя. &lt;br /&gt; #event leave - команда, чтобы оставить случай. &lt;br /&gt; #event commands - Показы список команд. &lt;br /&gt; #event remind - Посылает сообщение всем игрокам, чтобы напомнить им, что есть продолжающийся случай.(GM only) &lt;br /&gt; #revive activate -Активизирует восстановить команду. (GM only) &lt;br /&gt; #revive deactivate - Дезактивирует восстановить команду. (GM only) &lt;p&gt; I made it possible to deactivate the revive command so players wont be able to revive in PvP events. &lt;p&gt; &lt;a class=&quot;link&quot; href=&quot;http://pastebin.com/f3f8cf11b&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://pastebin.com/f3f8cf11b&lt;/a&gt;</content:encoded>
			<category>LUA Скрипты</category>
			<dc:creator>Administrator</dc:creator>
			<guid>https://basewow.ucoz.ru/forum/79-88-1</guid>
		</item>
		<item>
			<title>[Ultra Release] Lua Stone Spawning Mall Vendors</title>
			<link>https://basewow.ucoz.ru/forum/79-87-1</link>
			<pubDate>Thu, 29 Apr 2010 13:27:22 GMT</pubDate>
			<description>Форум: &lt;a href=&quot;https://basewow.ucoz.ru/forum/79&quot;&gt;LUA Скрипты&lt;/a&gt;&lt;br /&gt;Автор темы: Administrator&lt;br /&gt;Автор последнего сообщения: TKach&lt;br /&gt;Количество ответов: 0</description>
			<content:encoded>Hy guys i have managed to finished another personal project . &lt;br /&gt; This is a Lua Item Stone that sspawn 45 Npc Vendors and trainers. &lt;br /&gt; After a player is spawning a vendor for him the Vendor is scripted to stay spawned 30 second&apos;s so it couldn&apos;t crash your server. &lt;br /&gt; If you want this script to work you must execute this sql files in your DB: &lt;p&gt; &lt;a class=&quot;link&quot; href=&quot;http://filebeam.com/fdac7b13540a36c102641390142c4bc0&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://filebeam.com/fdac7b13540a36c102641390142c4bc0&lt;/a&gt; &lt;p&gt; &lt;!--uzcode--&gt;&lt;div class=&quot;bbCodeBlock&quot;&gt;&lt;div class=&quot;bbCodeName&quot; style=&quot;padding-left:5px;font-weight:bold;font-size:7pt&quot;&gt;Code&lt;/div&gt;&lt;div class=&quot;codeMessage&quot; style=&quot;border:1px inset;max-height:200px;overflow:auto;height:expression(this.scrollHeight&lt;5?this.style.height:scrollHeight&gt;200?&apos;200px&apos;:&apos;&apos;+(this.scrollHeight+5)+&apos;px&apos;);&quot;&gt;&lt;!--uzc--&gt;insert into `items` (`entry`, `class`, `subclass`, `field4`, `name1`, `name2`, `name3`, `name4`, `displayid`, `quality`, `flags`, `buyprice`, `sellprice`, `inventorytype`, `allowableclass`, `allowablerace`, `itemlevel`, `requiredlevel`, `RequiredSkill`, `RequiredSkillRank`, `RequiredSkillSubRank`, `RequiredPlayerRank1`, `RequiredPlayerRank2`, `RequiredFaction`, `RequiredFactionStanding`, `Unique`, `maxcount`, `ContainerSlots`, `stat_type1`, `stat_value1`, `stat_type2`, `stat_value2`, `stat_type3`, `stat_value3`, `stat_type4`, `stat_value4`, `stat_type5`, `stat_value5`, `stat_type6`, `stat_value6`, `stat_type7`, `stat_value7`, `stat_type8`, `stat_value8`, `stat_type9`, `stat_value9`, `stat_type10`, `stat_value10`, `dmg_min1`, `dmg_max1`, `dmg_type1`, `dmg_min2`, `dmg_max2`, `dmg_type2`, `dmg_min3`, `dmg_max3`, `dmg_type3`, `dmg_min4`, `dmg_max4`, `dmg_type4`, `dmg_min5`, `dmg_max5`, `dmg_type5`, `armor`, `holy_res`, `fire_res`, `nature_res`, `frost_res`, `shadow_res`, `arcane_res`, `delay`, `ammo_type`, `range`, `spellid_1`, `spelltrigger_1`, `spellcharges_1`, `spellcooldown_1`, `spellcategory_1`, `spellcategorycooldown_1`, `spellid_2`, `spelltrigger_2`, `spellcharges_2`, `spellcooldown_2`, `spellcategory_2`, `spellcategorycooldown_2`, `spellid_3`, `spelltrigger_3`, `spellcharges_3`, `spellcooldown_3`, `spellcategory_3`, `spellcategorycooldown_3`, `spellid_4`, `spelltrigger_4`, `spellcharges_4`, `spellcooldown_4`, `spellcategory_4`, `spellcategorycooldown_4`, `spellid_5`, `spelltrigger_5`, `spellcharges_5`, `spellcooldown_5`, `spellcategory_5`, `spellcategorycooldown_5`, `bonding`, `description`, `page_id`, `page_language`, `page_material`, `quest_id`, `lock_id`, `lock_material`, `sheathID`, `randomprop`, `unk203_1`, `block`, `itemset`, `MaxDurability`, `ZoneNameID`, `mapid`, `bagfamily`, `TotemCategory`, `socket_color_1`, `unk201_3`, `socket_color_2`, `unk201_5`, `socket_color_3`, `unk201_7`, `socket_bonus`, `GemProperties`, `ReqDisenchantSkill`, `unk2`&amp;#41; values(&apos;88888&apos;,&apos;15&apos;,&apos;0&apos;,&apos;-1&apos;,&apos;Vendor&apos;s Stone&apos;,&apos;&apos;,&apos;&apos;,&apos;&apos;,&apos;35133&apos;,&apos;1&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;-1&apos;,&apos;-1&apos;,&apos;100&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;1&apos;,&apos;1&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&amp;nbsp;&amp;nbsp;&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;1500&apos;,&apos;&amp;nbsp;&amp;nbsp;0&apos;,&apos;0&apos;,&apos;46642&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;1&apos;,&apos;Warn&amp;nbsp;&amp;nbsp;ing: May cause your molecules to split! USE WITH CAUTION!&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,NULL,&apos;0&apos;,NULL,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,NULL,&apos;-1&apos;,&apos;0&apos;&amp;#41;;&lt;!--/uzc--&gt;&lt;/div&gt;&lt;/div&gt;&lt;!--/uzcode--&gt; &lt;p&gt; &lt;img src=&quot;http://img179.imageshack.us/img179/5964/stone1yz8.th.jpg&quot; border=&quot;0&quot; alt=&quot;&quot;&gt; &lt;p&gt; &lt;img src=&quot;http://img17.imageshack.us/img17/9103/stone3tv0.th.jpg&quot; border=&quot;0&quot; alt=&quot;&quot;&gt; &lt;p&gt; &lt;a class=&quot;link&quot; href=&quot;http://filebeam.com/4c992f6fb6e5452aa8f4ba71055ae254&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://filebeam.com/4c992f6fb6e5452aa8f4ba71055ae254&lt;/a&gt;[Ultra Release] Lua Stone Spawning Mall Vendors</content:encoded>
			<category>LUA Скрипты</category>
			<dc:creator>Administrator</dc:creator>
			<guid>https://basewow.ucoz.ru/forum/79-87-1</guid>
		</item>
		<item>
			<title>Epic Release LUA Boss LUA and SQL</title>
			<link>https://basewow.ucoz.ru/forum/79-86-1</link>
			<pubDate>Thu, 29 Apr 2010 13:27:00 GMT</pubDate>
			<description>Форум: &lt;a href=&quot;https://basewow.ucoz.ru/forum/79&quot;&gt;LUA Скрипты&lt;/a&gt;&lt;br /&gt;Автор темы: Administrator&lt;br /&gt;Автор последнего сообщения: TKach&lt;br /&gt;Количество ответов: 0</description>
			<content:encoded>This is Both the LUA Files and SQL Tested and Fully working for both NPC&apos;s. &lt;p&gt; Added a Space in 1 part so the damm smiles dont show up &lt;p&gt; If you want you may Edit some of the stuff that best fits you. &lt;p&gt; I will try and Update them here and there. &lt;p&gt; Download here. &lt;br /&gt; &lt;a class=&quot;link&quot; target=&quot;_blank&quot; href=&quot;http://pastebin.com/AicdnBbX&quot;&gt;http://pastebin.com/AicdnBbX&lt;/a&gt; Boss LUA Updated......Ver 1 &lt;br /&gt; &lt;a class=&quot;link&quot; target=&quot;_blank&quot; href=&quot;http://pastebin.com/ZtVbLLLB&quot;&gt;http://pastebin.com/ZtVbLLLB&lt;/a&gt; Add LUA Valkyr Updated......Ver 1 &lt;br /&gt; &lt;a class=&quot;link&quot; target=&quot;_blank&quot; href=&quot;http://pastebin.com/XrULWgQ5&quot;&gt;http://pastebin.com/XrULWgQ5&lt;/a&gt; Add Spawn Fix SQL ......Ver 1 &lt;br /&gt; &lt;a class=&quot;link&quot; target=&quot;_blank&quot; href=&quot;http://pastebin.com/UMN1Mqji&quot;&gt;http://pastebin.com/UMN1Mqji&lt;/a&gt; Boss Spawn SQL ......Ver 1 &lt;p&gt; function Valkyr_OnCombat(Unit, Event) &lt;br /&gt; Unit:SendChatMessage(14, 0, &quot;I Will die for my Master!&quot;) &lt;br /&gt; Unit:RegisterEvent(&quot;Valkyr_DeathandDecay&quot;, 15000, 500) &lt;br /&gt; Unit:RegisterEvent(&quot;Valkyr_ShadowBolt&quot;, 4500, 500) &lt;p&gt; function Sloff_OnCombat(Unit, Event) &lt;br /&gt; Unit:SendChatMessage(14, 0, &quot;Face now your tragic end!&quot;) &lt;br /&gt; Unit: PlaySoundToSet(17365) &lt;----Fix the space here i did it because of the Smiles &lt;br /&gt; Unit:RegisterEvent(&quot;Sloff_ShadowCleave&quot;, 6530, 500) &lt;br /&gt; Unit:RegisterEvent(&quot;Sloff_PainandSuffering&quot;, 17500, 500) &lt;br /&gt; Unit:RegisterEvent(&quot;Sloff_Sleep&quot;, 89950, 500) &lt;br /&gt; Unit:RegisterEvent(&quot;Sloff_Banish&quot;, 43596, 500) &lt;br /&gt; Unit:RegisterEvent(&quot;Sloff_ShadowLance&quot;, 12500, 500) &lt;br /&gt; Unit:RegisterEvent(&quot;Sloff_EmeraldVigor&quot;, 38000, 500) &lt;br /&gt; Unit:RegisterEvent(&quot;Sloff_Berserk&quot;, 300000, 1) &lt;br /&gt; Unit:RegisterEvent(&quot;Sloff_SummonValkyr&quot;, 40500, 500) &lt;p&gt; 1 SQL is a Fix for the &lt;a class=&quot;link&quot; target=&quot;_blank&quot; href=&quot;http://www.wowhead.com/spell=69037&quot;&gt;http://www.wowhead.com/spell=69037&lt;/a&gt; &lt;br /&gt; Summon Val&apos;kyr &lt;br /&gt; Instant 3 sec cooldown &lt;br /&gt; Summons a Val&apos;kyr Shadowguard.</content:encoded>
			<category>LUA Скрипты</category>
			<dc:creator>Administrator</dc:creator>
			<guid>https://basewow.ucoz.ru/forum/79-86-1</guid>
		</item>
		<item>
			<title>[*Epic Release*] The Lich King</title>
			<link>https://basewow.ucoz.ru/forum/79-85-1</link>
			<pubDate>Thu, 29 Apr 2010 13:26:43 GMT</pubDate>
			<description>Форум: &lt;a href=&quot;https://basewow.ucoz.ru/forum/79&quot;&gt;LUA Скрипты&lt;/a&gt;&lt;br /&gt;Автор темы: Administrator&lt;br /&gt;Автор последнего сообщения: TKach&lt;br /&gt;Количество ответов: 0</description>
			<content:encoded>I took Stoneharry&apos;s Lich King script and remade it. All visuals are working, Tirion jumps to destroy frostmourne, Lich King channels players so he can raise them from the dead, the Intro has been redone. &lt;p&gt; TODO: Frostmourne Chamber (I need description of this thing, no idea what should happen there) &lt;p&gt; TODO: Defile ( doesn&apos;t work on ArcEmu) &lt;p&gt; TODO: The correct visual for raise dead &lt;p&gt; THE LICH KING SCRIPT: &lt;p&gt; &lt;a href=&quot;http://pastebin.com/gTdzME5d&quot; target=&quot;_blank&quot;&gt;http://pastebin.com/gTdzME5d&lt;/a&gt; &lt;p&gt; SQL FILES: &lt;p&gt; &lt;a href=&quot;http://pastebin.com/05Z9UfdN&quot; target=&quot;_blank&quot;&gt;http://pastebin.com/05Z9UfdN&lt;/a&gt; &lt;p&gt; THE FROZEN THRONE RECALL: &lt;p&gt; &lt;div style=&quot;margin:20px; margin-top:5px&quot;&gt; &lt;br /&gt; &lt;div class=&quot;smallfont&quot; style=&quot;margin-bottom:2px&quot;&gt;&lt;/div&gt; &lt;br /&gt; &lt;pre class=&quot;alt2&quot; dir=&quot;ltr&quot; style=&quot; &lt;br /&gt; margin: 0px; &lt;br /&gt; padding: 6px; &lt;br /&gt; border: 1px inset; &lt;br /&gt; width: 640px; &lt;br /&gt; height: 34px; &lt;br /&gt; text-align: left; &lt;br /&gt; overflow: auto&quot;&gt;&lt;!--uzcode--&gt;&lt;div class=&quot;bbCodeBlock&quot;&gt;&lt;div class=&quot;bbCodeName&quot; style=&quot;padding-left:5px;font-weight:bold;font-size:7pt&quot;&gt;Code&lt;/div&gt;&lt;div class=&quot;codeMessage&quot; style=&quot;border:1px inset;max-height:200px;overflow:auto;height:expression(this.scrollHeight&lt;5?this.style.height:scrollHeight&gt;200?&apos;200px&apos;:&apos;&apos;+(this.scrollHeight+5)+&apos;px&apos;);&quot;&gt;&lt;!--uzc--&gt;INSERT INTO `recall` (`id`, `name`, `MapId`, `positionX`, `positionY`, `positionZ`, `Orientation`&amp;#41; VALUES (&apos;867&apos;, &apos;Frozen Throne&apos;, &apos;631&apos;, &apos;431.038&apos;, &apos;-2124.07&apos;, &apos;1596.06&apos;, &apos;0.0986058&apos;&amp;#41;;&lt;!--/uzc--&gt;&lt;/div&gt;&lt;/div&gt;&lt;!--/uzcode--&gt; &lt;br /&gt; &lt;/div&gt;THE FROZEN THRONE GAMEOBJECT SPAWNS: &lt;p&gt; &lt;div style=&quot;margin:20px; margin-top:5px&quot;&gt; &lt;br /&gt; &lt;div class=&quot;smallfont&quot; style=&quot;margin-bottom:2px&quot;&gt;&lt;/div&gt; &lt;br /&gt; &lt;pre class=&quot;alt2&quot; dir=&quot;ltr&quot; style=&quot; &lt;br /&gt; margin: 0px; &lt;br /&gt; padding: 6px; &lt;br /&gt; border: 1px inset; &lt;br /&gt; width: 640px; &lt;br /&gt; height: 498px; &lt;br /&gt; text-align: left; &lt;br /&gt; overflow: auto&quot;&gt;# HeidiSQL Dump &lt;br /&gt; &lt;!--uzcode--&gt;&lt;div class=&quot;bbCodeBlock&quot;&gt;&lt;div class=&quot;bbCodeName&quot; style=&quot;padding-left:5px;font-weight:bold;font-size:7pt&quot;&gt;Code&lt;/div&gt;&lt;div class=&quot;codeMessage&quot; style=&quot;border:1px inset;max-height:200px;overflow:auto;height:expression(this.scrollHeight&lt;5?this.style.height:scrollHeight&gt;200?&apos;200px&apos;:&apos;&apos;+(this.scrollHeight+5)+&apos;px&apos;);&quot;&gt;&lt;!--uzc--&gt;# &lt;br /&gt; # -------------------------------------------------------- &lt;br /&gt; # Host:&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;127.0.0.1 &lt;br /&gt; # Database:&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;world &lt;br /&gt; # Server version:&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;5.1.36-community-log &lt;br /&gt; # Server OS:&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;Win32 &lt;br /&gt; # Target compatibility:&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;ANSI SQL &lt;br /&gt; # HeidiSQL version:&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;4.0 &lt;br /&gt; # Date/time:&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;2010-04-06 08:17:58 &lt;br /&gt; # -------------------------------------------------------- &lt;br /&gt;&lt;br /&gt; /*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE=&apos;ANSI,NO_BACKSLASH_ESCAPES&apos;;*/ &lt;br /&gt; /*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0;*/ &lt;br /&gt;&lt;br /&gt; # &lt;br /&gt; # Database structure for database &apos;world&apos; &lt;br /&gt; # &lt;br /&gt;&lt;br /&gt; CREATE DATABASE /*!32312 IF NOT EXISTS*/ &quot;world&quot; /*!40100 DEFAULT CHARACTER SET latin1 */; &lt;br /&gt;&lt;br /&gt; USE &quot;world&quot;; &lt;br /&gt;&lt;br /&gt; # &lt;br /&gt; # Table structure for table &apos;gameobject_spawns&apos; &lt;br /&gt; # &lt;br /&gt;&lt;br /&gt; CREATE TABLE /*!32312 IF NOT EXISTS*/ &quot;gameobject_spawns&quot; ( &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&quot;id&quot; int(11&amp;#41; unsigned NOT NULL AUTO_INCREMENT, &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&quot;Entry&quot; int(10&amp;#41; unsigned NOT NULL DEFAULT &apos;0&apos;, &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&quot;map&quot; int(10&amp;#41; unsigned NOT NULL DEFAULT &apos;0&apos;, &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&quot;position_x&quot; float NOT NULL DEFAULT &apos;0&apos;, &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&quot;position_y&quot; float NOT NULL DEFAULT &apos;0&apos;, &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&quot;position_z&quot; float NOT NULL DEFAULT &apos;0&apos;, &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&quot;Facing&quot; float NOT NULL DEFAULT &apos;0&apos;, &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&quot;orientation1&quot; float NOT NULL DEFAULT &apos;0&apos;, &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&quot;orientation2&quot; float NOT NULL DEFAULT &apos;0&apos;, &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&quot;orientation3&quot; float NOT NULL DEFAULT &apos;0&apos;, &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&quot;orientation4&quot; float NOT NULL DEFAULT &apos;0&apos;, &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&quot;State&quot; int(10&amp;#41; unsigned NOT NULL DEFAULT &apos;0&apos;, &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&quot;Flags&quot; int(10&amp;#41; unsigned NOT NULL DEFAULT &apos;0&apos;, &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&quot;Faction&quot; int(10&amp;#41; unsigned NOT NULL DEFAULT &apos;0&apos;, &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&quot;Scale&quot; float NOT NULL DEFAULT &apos;0&apos;, &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&quot;stateNpcLink&quot; int(10&amp;#41; unsigned NOT NULL DEFAULT &apos;0&apos;, &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&quot;phase&quot; int(10&amp;#41; unsigned NOT NULL DEFAULT &apos;1&apos;, &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&quot;overrides&quot; int(10&amp;#41; unsigned NOT NULL DEFAULT &apos;0&apos;, &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;PRIMARY KEY (&quot;id&quot;&amp;#41; &lt;br /&gt; &amp;#41; AUTO_INCREMENT=5125130 COMMENT=&apos;Spawn System&apos;; &lt;br /&gt;&lt;br /&gt; # &lt;br /&gt; # Dumping data for table &apos;gameobject_spawns&apos; &lt;br /&gt; # &lt;br /&gt;&lt;br /&gt; LOCK TABLES &quot;gameobject_spawns&quot; WRITE; &lt;br /&gt; /*!40000 ALTER TABLE &quot;gameobject_spawns&quot; DISABLE KEYS;*/ &lt;br /&gt; REPLACE INTO &quot;gameobject_spawns&quot; (&quot;id&quot;, &quot;Entry&quot;, &quot;map&quot;, &quot;position_x&quot;, &quot;position_y&quot;, &quot;position_z&quot;, &quot;Facing&quot;, &quot;orientation1&quot;, &quot;orientation2&quot;, &quot;orientation3&quot;, &quot;orientation4&quot;, &quot;State&quot;, &quot;Flags&quot;, &quot;Faction&quot;, &quot;Scale&quot;, &quot;stateNpcLink&quot;, &quot;phase&quot;, &quot;overrides&quot;&amp;#41; VALUES &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;(&apos;58324&apos;,&apos;2957197&apos;,&apos;631&apos;,&apos;507.006&apos;,&apos;-2122.61&apos;,&apos;1567.79&apos;,&apos;3.17301&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0.999877&apos;,&apos;-0.0157075&apos;,&apos;8449&apos;,&apos;0&apos;,&apos;0&apos;,&apos;1&apos;,&apos;0&apos;,&apos;1&apos;,&apos;0&apos;&amp;#41;;&amp;nbsp;&amp;nbsp;&lt;br /&gt; REPLACE INTO &quot;gameobject_spawns&quot; (&quot;id&quot;, &quot;Entry&quot;, &quot;map&quot;, &quot;position_x&quot;, &quot;position_y&quot;, &quot;position_z&quot;, &quot;Facing&quot;, &quot;orientation1&quot;, &quot;orientation2&quot;, &quot;orientation3&quot;, &quot;orientation4&quot;, &quot;State&quot;, &quot;Flags&quot;, &quot;Faction&quot;, &quot;Scale&quot;, &quot;stateNpcLink&quot;, &quot;phase&quot;, &quot;overrides&quot;&amp;#41; VALUES &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;(&apos;58322&apos;,&apos;15081081&apos;,&apos;631&apos;,&apos;519.289&apos;,&apos;-2118.19&apos;,&apos;1564.97&apos;,&apos;3.3348&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0.995337&apos;,&apos;-0.0964536&apos;,&apos;8449&apos;,&apos;0&apos;,&apos;0&apos;,&apos;1&apos;,&apos;0&apos;,&apos;1&apos;,&apos;0&apos;&amp;#41;;&amp;nbsp;&amp;nbsp;&lt;br /&gt; REPLACE INTO &quot;gameobject_spawns&quot; (&quot;id&quot;, &quot;Entry&quot;, &quot;map&quot;, &quot;position_x&quot;, &quot;position_y&quot;, &quot;position_z&quot;, &quot;Facing&quot;, &quot;orientation1&quot;, &quot;orientation2&quot;, &quot;orientation3&quot;, &quot;orientation4&quot;, &quot;State&quot;, &quot;Flags&quot;, &quot;Faction&quot;, &quot;Scale&quot;, &quot;stateNpcLink&quot;, &quot;phase&quot;, &quot;overrides&quot;&amp;#41; VALUES &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;(&apos;58323&apos;,&apos;15078109&apos;,&apos;631&apos;,&apos;519.289&apos;,&apos;-2118.19&apos;,&apos;1564.97&apos;,&apos;3.3348&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0.995337&apos;,&apos;-0.0964536&apos;,&apos;8449&apos;,&apos;0&apos;,&apos;0&apos;,&apos;1&apos;,&apos;0&apos;,&apos;1&apos;,&apos;0&apos;&amp;#41;;&amp;nbsp;&amp;nbsp;&lt;br /&gt; REPLACE INTO &quot;gameobject_spawns&quot; (&quot;id&quot;, &quot;Entry&quot;, &quot;map&quot;, &quot;position_x&quot;, &quot;position_y&quot;, &quot;position_z&quot;, &quot;Facing&quot;, &quot;orientation1&quot;, &quot;orientation2&quot;, &quot;orientation3&quot;, &quot;orientation4&quot;, &quot;State&quot;, &quot;Flags&quot;, &quot;Faction&quot;, &quot;Scale&quot;, &quot;stateNpcLink&quot;, &quot;phase&quot;, &quot;overrides&quot;&amp;#41; VALUES &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;(&apos;58325&apos;,&apos;1515081&apos;,&apos;631&apos;,&apos;507.006&apos;,&apos;-2122.61&apos;,&apos;1567.65&apos;,&apos;3.17301&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0.999877&apos;,&apos;-0.0157075&apos;,&apos;8449&apos;,&apos;0&apos;,&apos;0&apos;,&apos;1&apos;,&apos;0&apos;,&apos;1&apos;,&apos;0&apos;&amp;#41;;&amp;nbsp;&amp;nbsp;&lt;br /&gt; REPLACE INTO &quot;gameobject_spawns&quot; (&quot;id&quot;, &quot;Entry&quot;, &quot;map&quot;, &quot;position_x&quot;, &quot;position_y&quot;, &quot;position_z&quot;, &quot;Facing&quot;, &quot;orientation1&quot;, &quot;orientation2&quot;, &quot;orientation3&quot;, &quot;orientation4&quot;, &quot;State&quot;, &quot;Flags&quot;, &quot;Faction&quot;, &quot;Scale&quot;, &quot;stateNpcLink&quot;, &quot;phase&quot;, &quot;overrides&quot;&amp;#41; VALUES &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;(&apos;58326&apos;,&apos;2620862&apos;,&apos;631&apos;,&apos;507.006&apos;,&apos;-2122.61&apos;,&apos;1567.65&apos;,&apos;3.17301&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0.999877&apos;,&apos;-0.0157075&apos;,&apos;8449&apos;,&apos;0&apos;,&apos;0&apos;,&apos;1&apos;,&apos;0&apos;,&apos;1&apos;,&apos;0&apos;&amp;#41;;&amp;nbsp;&amp;nbsp;&lt;br /&gt; REPLACE INTO &quot;gameobject_spawns&quot; (&quot;id&quot;, &quot;Entry&quot;, &quot;map&quot;, &quot;position_x&quot;, &quot;position_y&quot;, &quot;position_z&quot;, &quot;Facing&quot;, &quot;orientation1&quot;, &quot;orientation2&quot;, &quot;orientation3&quot;, &quot;orientation4&quot;, &quot;State&quot;, &quot;Flags&quot;, &quot;Faction&quot;, &quot;Scale&quot;, &quot;stateNpcLink&quot;, &quot;phase&quot;, &quot;overrides&quot;&amp;#41; VALUES &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;(&apos;58327&apos;,&apos;19571971&apos;,&apos;631&apos;,&apos;507.006&apos;,&apos;-2122.61&apos;,&apos;1567.65&apos;,&apos;3.17301&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0.999877&apos;,&apos;-0.0157075&apos;,&apos;8449&apos;,&apos;0&apos;,&apos;0&apos;,&apos;1&apos;,&apos;0&apos;,&apos;1&apos;,&apos;0&apos;&amp;#41; ;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt; REPLACE INTO &quot;gameobject_spawns&quot; (&quot;id&quot;, &quot;Entry&quot;, &quot;map&quot;, &quot;position_x&quot;, &quot;position_y&quot;, &quot;position_z&quot;, &quot;Facing&quot;, &quot;orientation1&quot;, &quot;orientation2&quot;, &quot;orientation3&quot;, &quot;orientation4&quot;, &quot;State&quot;, &quot;Flags&quot;, &quot;Faction&quot;, &quot;Scale&quot;, &quot;stateNpcLink&quot;, &quot;phase&quot;, &quot;overrides&quot;&amp;#41; VALUES &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;(&apos;58328&apos;,&apos;15081081&apos;,&apos;631&apos;,&apos;507.006&apos;,&apos;-2122.61&apos;,&apos;1567.65&apos;,&apos;3.17301&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0.999877&apos;,&apos;-0.0157075&apos;,&apos;8449&apos;,&apos;0&apos;,&apos;0&apos;,&apos;1&apos;,&apos;0&apos;,&apos;1&apos;,&apos;0&apos;&amp;#41; ;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt; REPLACE INTO &quot;gameobject_spawns&quot; (&quot;id&quot;, &quot;Entry&quot;, &quot;map&quot;, &quot;position_x&quot;, &quot;position_y&quot;, &quot;position_z&quot;, &quot;Facing&quot;, &quot;orientation1&quot;, &quot;orientation2&quot;, &quot;orientation3&quot;, &quot;orientation4&quot;, &quot;State&quot;, &quot;Flags&quot;, &quot;Faction&quot;, &quot;Scale&quot;, &quot;stateNpcLink&quot;, &quot;phase&quot;, &quot;overrides&quot;&amp;#41; VALUES &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;(&apos;58329&apos;,&apos;15078109&apos;,&apos;631&apos;,&apos;507.006&apos;,&apos;-2122.61&apos;,&apos;1567.65&apos;,&apos;3.17301&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0.999877&apos;,&apos;-0.0157075&apos;,&apos;8449&apos;,&apos;0&apos;,&apos;0&apos;,&apos;1&apos;,&apos;0&apos;,&apos;1&apos;,&apos;0&apos;&amp;#41; ;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt; REPLACE INTO &quot;gameobject_spawns&quot; (&quot;id&quot;, &quot;Entry&quot;, &quot;map&quot;, &quot;position_x&quot;, &quot;position_y&quot;, &quot;position_z&quot;, &quot;Facing&quot;, &quot;orientation1&quot;, &quot;orientation2&quot;, &quot;orientation3&quot;, &quot;orientation4&quot;, &quot;State&quot;, &quot;Flags&quot;, &quot;Faction&quot;, &quot;Scale&quot;, &quot;stateNpcLink&quot;, &quot;phase&quot;, &quot;overrides&quot;&amp;#41; VALUES &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;(&apos;58330&apos;,&apos;1560725&apos;,&apos;631&apos;,&apos;507.006&apos;,&apos;-2122.61&apos;,&apos;1567.65&apos;,&apos;3.17301&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0.999877&apos;,&apos;-0.0157075&apos;,&apos;1281&apos;,&apos;0&apos;,&apos;0&apos;,&apos;1&apos;,&apos;0&apos;,&apos;1&apos;,&apos;0&apos;&amp;#41;;&amp;nbsp;&amp;nbsp;&lt;br /&gt; REPLACE INTO &quot;gameobject_spawns&quot; (&quot;id&quot;, &quot;Entry&quot;, &quot;map&quot;, &quot;position_x&quot;, &quot;position_y&quot;, &quot;position_z&quot;, &quot;Facing&quot;, &quot;orientation1&quot;, &quot;orientation2&quot;, &quot;orientation3&quot;, &quot;orientation4&quot;, &quot;State&quot;, &quot;Flags&quot;, &quot;Faction&quot;, &quot;Scale&quot;, &quot;stateNpcLink&quot;, &quot;phase&quot;, &quot;overrides&quot;&amp;#41; VALUES &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;(&apos;58335&apos;,&apos;95781057&apos;,&apos;631&apos;,&apos;477.985&apos;,&apos;-2150.19&apos;,&apos;1572.04&apos;,&apos;4.02613&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0.903782&apos;,&apos;-0.427993&apos;,&apos;1281&apos;,&apos;0&apos;,&apos;0&apos;,&apos;1&apos;,&apos;0&apos;,&apos;1&apos;,&apos;0&apos;&amp;#41;;&amp;nbsp;&amp;nbsp;&lt;br /&gt; REPLACE INTO &quot;gameobject_spawns&quot; (&quot;id&quot;, &quot;Entry&quot;, &quot;map&quot;, &quot;position_x&quot;, &quot;position_y&quot;, &quot;position_z&quot;, &quot;Facing&quot;, &quot;orientation1&quot;, &quot;orientation2&quot;, &quot;orientation3&quot;, &quot;orientation4&quot;, &quot;State&quot;, &quot;Flags&quot;, &quot;Faction&quot;, &quot;Scale&quot;, &quot;stateNpcLink&quot;, &quot;phase&quot;, &quot;overrides&quot;&amp;#41; VALUES &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;(&apos;5125127&apos;,&apos;95781057&apos;,&apos;631&apos;,&apos;476.01&apos;,&apos;-2094.78&apos;,&apos;1572.04&apos;,&apos;3.17779&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0.999836&apos;,&apos;-0.0180988&apos;,&apos;1281&apos;,&apos;0&apos;,&apos;0&apos;,&apos;1&apos;,&apos;0&apos;,&apos;1&apos;,&apos;0&apos; &amp;#41; ; &lt;br /&gt; REPLACE INTO &quot;gameobject_spawns&quot; (&quot;id&quot;, &quot;Entry&quot;, &quot;map&quot;, &quot;position_x&quot;, &quot;position_y&quot;, &quot;position_z&quot;, &quot;Facing&quot;, &quot;orientation1&quot;, &quot;orientation2&quot;, &quot;orientation3&quot;, &quot;orientation4&quot;, &quot;State&quot;, &quot;Flags&quot;, &quot;Faction&quot;, &quot;Scale&quot;, &quot;stateNpcLink&quot;, &quot;phase&quot;, &quot;overrides&quot;&amp;#41; VALUES &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;(&apos;58344&apos;,&apos;2508221&apos;,&apos;631&apos;,&apos;428.758&apos;,&apos;-2124.4&apos;,&apos;1594.69&apos;,&apos;0.00392532&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0.00196266&apos;,&apos;0.999998&apos;,&apos;1281&apos;,&apos;0&apos;,&apos;0&apos;,&apos;1&apos;,&apos;0&apos;,&apos;1&apos;,&apos;0&apos; &amp;#41; ; &lt;br /&gt; REPLACE INTO &quot;gameobject_spawns&quot; (&quot;id&quot;, &quot;Entry&quot;, &quot;map&quot;, &quot;position_x&quot;, &quot;position_y&quot;, &quot;position_z&quot;, &quot;Facing&quot;, &quot;orientation1&quot;, &quot;orientation2&quot;, &quot;orientation3&quot;, &quot;orientation4&quot;, &quot;State&quot;, &quot;Flags&quot;, &quot;Faction&quot;, &quot;Scale&quot;, &quot;stateNpcLink&quot;, &quot;phase&quot;, &quot;overrides&quot;&amp;#41; VALUES &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;(&apos;5125128&apos;,&apos;188415&apos;,&apos;580&apos;,&apos;1652.95&apos;,&apos;636.461&apos;,&apos;28.091&apos;,&apos;5.95309&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0.1643&apos;,&apos;-0.98641&apos;,&apos;257&apos;,&apos;0&apos;,&apos;0&apos;,&apos;1&apos;,&apos;0&apos;,&apos;1&apos;,&apos;0&apos;&amp;#41;; &lt;br /&gt; REPLACE INTO &quot;gameobject_spawns&quot; (&quot;id&quot;, &quot;Entry&quot;, &quot;map&quot;, &quot;position_x&quot;, &quot;position_y&quot;, &quot;position_z&quot;, &quot;Facing&quot;, &quot;orientation1&quot;, &quot;orientation2&quot;, &quot;orientation3&quot;, &quot;orientation4&quot;, &quot;State&quot;, &quot;Flags&quot;, &quot;Faction&quot;, &quot;Scale&quot;, &quot;stateNpcLink&quot;, &quot;phase&quot;, &quot;overrides&quot;&amp;#41; VALUES &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;(&apos;5125123&apos;,&apos;500003&apos;,&apos;631&apos;,&apos;500.988&apos;,&apos;-2126.01&apos;,&apos;951.008&apos;,&apos;0.0732412&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0.0366124&apos;,&apos;0.99933&apos;,&apos;3585&apos;,&apos;0&apos;,&apos;0&apos;,&apos;1&apos;,&apos;0&apos;,&apos;1&apos;,&apos;0&apos;&amp;#41; ;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt; /*!40000 ALTER TABLE &quot;gameobject_spawns&quot; ENABLE KEYS;*/ &lt;br /&gt; UNLOCK TABLES; &lt;br /&gt; /*!40101 SET SQL_MODE=@OLD_SQL_MODE;*/ &lt;br /&gt; /*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS;*/&lt;/pre&gt;&lt;!--/uzc--&gt;&lt;/div&gt;&lt;/div&gt;&lt;!--/uzcode--&gt; &lt;br /&gt; &lt;/div&gt;DBC EXTRACTER: (YOU MUST USE THIS ONE OR THE SCRIPT WONT WORK) &lt;p&gt; &lt;a href=&quot;http://filebeam.com/a0b87c47fe0792684b0a87a20eb0e82d&quot; target=&quot;_blank&quot;&gt;http://filebeam.com/a0b87c47fe0792684b0a87a20eb0e82d&lt;/a&gt; &lt;p&gt; (Ignore the maps folder that will be created, just delete it.) &lt;p&gt; Credits: &lt;p&gt; Hydroxis &lt;p&gt; Kjanko (for helping me with the channel part) &lt;p&gt; Stoneharry &lt;p&gt; Neglected(for helping me with some Lua commands) &lt;p&gt; ENJOY! &lt;p&gt; Some Screenshots: &lt;p&gt; &lt;img src=&quot;http://i39.tinypic.com/2irlo5e.jpg&quot; border=&quot;0&quot; alt=&quot;&quot;&gt; &lt;br /&gt; &lt;/div&gt;</content:encoded>
			<category>LUA Скрипты</category>
			<dc:creator>Administrator</dc:creator>
			<guid>https://basewow.ucoz.ru/forum/79-85-1</guid>
		</item>
		<item>
			<title>[Lua Script] Illidan Boss Battle by Nadskap2</title>
			<link>https://basewow.ucoz.ru/forum/79-84-1</link>
			<pubDate>Thu, 29 Apr 2010 13:26:14 GMT</pubDate>
			<description>Форум: &lt;a href=&quot;https://basewow.ucoz.ru/forum/79&quot;&gt;LUA Скрипты&lt;/a&gt;&lt;br /&gt;Автор темы: Administrator&lt;br /&gt;Автор последнего сообщения: TKach&lt;br /&gt;Количество ответов: 0</description>
			<content:encoded>No pictures. But some info: &lt;p&gt; Name: Illidan Stormrage &lt;br /&gt; &lt;The Betrayer&gt; &lt;br /&gt; Level: ?? (Boss) &lt;br /&gt; Race: Demon &lt;br /&gt; Display id: 21135 &lt;br /&gt; Scale: 1 &lt;br /&gt; HP: 4,249,280 &lt;br /&gt; Mana: 6,774 &lt;p&gt; If u dont wanna download then copy this: &lt;p&gt; LUA Script: &lt;p&gt; &lt;!--uzcode--&gt;&lt;div class=&quot;bbCodeBlock&quot;&gt;&lt;div class=&quot;bbCodeName&quot; style=&quot;padding-left:5px;font-weight:bold;font-size:7pt&quot;&gt;Code&lt;/div&gt;&lt;div class=&quot;codeMessage&quot; style=&quot;border:1px inset;max-height:200px;overflow:auto;height:expression(this.scrollHeight&lt;5?this.style.height:scrollHeight&gt;200?&apos;200px&apos;:&apos;&apos;+(this.scrollHeight+5)+&apos;px&apos;);&quot;&gt;&lt;!--uzc--&gt;-- Start function -- &lt;br /&gt;&lt;br /&gt; function Illidan Stormrage &lt;br /&gt; _OnEnterCombat(pUnit,Event&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;pUnit:SetModel(22917&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;pUnit:PlaySoundToSet(22917&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;pUnit:SetScale(2&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;pUnit:SetCombatCapabl e(1&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;pUnit:SetFaction(35&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;pUnit:SendChatMessage(0, 0, &quot;&quot;&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;pUnit:RegisterEvent(&quot;NPCNAME_TalkStart1&quot;, 5000, 0&amp;#41; &lt;br /&gt; end &lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;-- Phase one -- &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;function Illidan Stormrage &lt;br /&gt; _SpellpUnitShear,Event&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;pUnit:CastSpellOnTarget(41032,pUnit:GetRandomPlayer(0&amp;#41;&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;pUnit:CastSpellOnTarget(41032,pUnit:GetRand om Player(0&amp;#41;&amp;#41; &lt;br /&gt;&lt;br /&gt; end &lt;br /&gt;&lt;br /&gt; function Illidan Stormrage &lt;br /&gt; _SpellFlameCrash(pUnit,Event&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;pUnit:CastSpellOnTarget(40832,pUnit:GetRandomPlayer(0&amp;#41;&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;pUnit:CastSpellOnTarget(40832,pUnit:G et RandomPlayer(0&amp;#41;&amp;#41; &lt;br /&gt;&lt;br /&gt; end &lt;br /&gt;&lt;br /&gt; function Illidan Stormrage &lt;br /&gt; _Phaseone(pUnit,Event&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;Choice=math.random(1, 2, 3, 4&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;if Choice==1 then &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;pUnit:CastSpellOnTarget(41117,pUnit:GetRandomPlayer(0&amp;#41;&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;end &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;if Choice==2 then &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;pUnit:CastSpellOnTarget(40904,pUnit:GetRandomPlayer(0&amp;#41;&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;end &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;if Choice==3 then &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;pUnit:CastSpellOnTarget(41032,pUnit:GetRandomPlayer(0&amp;#41;&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;end &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;if Choice==4 then &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;pUnit:CastSpellOnTarget(40832,pUnit:GetRandomPlayer(0&amp;#41;&amp;#41; &lt;br /&gt;&lt;br /&gt; end &lt;br /&gt; end &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;if nit:GetHealthPct(&amp;#41; &lt;= 80 then &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;Unit:RegisterEvent(&quot;Illidan Stormrage &lt;br /&gt; _Phasetwo&quot;, 1000, 0&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;not Unit:RegisterEvent(&quot;Illidan Stormrage &lt;br /&gt; _Phaseone&quot;, 1000, 0&amp;#41; &lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;end &lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;--Phase two-- &lt;br /&gt;&lt;br /&gt; function Illidan Stormrage &lt;br /&gt; _Phasetwo(pUnit,Event&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;Choice=math.random(1, 2, 3&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;if Choice==1 then &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;pUnit:CastSpellOnTarget(40018,pUnit:GetRandomPlayer(0&amp;#41;&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;end &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;if Choice==2 then &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;pUnit:CastSpellOnTarget(40598,pUnit:GetRandomPlayer(0&amp;#41;&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;end &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;if Choice==3 then &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;pUnit:CastSpellOnTarget(40585,pUnit:GetRandomPlayer(0&amp;#41;&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;end &lt;br /&gt;&lt;br /&gt; end &lt;br /&gt; if nit:GetHealthPct(&amp;#41; &lt;= 70 then &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;Unit:RegisterEvent(&quot;Illidan Stormrage &lt;br /&gt; _Phasethree&quot;, 1000, 0&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;not Unit:RegisterEvent(&quot;Illidan Stormrage &lt;br /&gt; _Phasetwo&quot;, 1000, 0 &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;end &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;--Phase 3-- &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;function Illidan Stormrage &lt;br /&gt; _SpellpUnitShear,Event&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;pUnit:CastSpellOnTarget(41032,pUnit:GetRandomPlayer(0&amp;#41;&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;pUnit:CastSpellOnTarget(41032,pUnit:GetRand om Player(0&amp;#41;&amp;#41; &lt;br /&gt;&lt;br /&gt; end &lt;br /&gt;&lt;br /&gt; function Illidan Stormrage &lt;br /&gt; _SpellFlameCrash(pUnit,Event&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;pUnit:CastSpellOnTarget(40832,pUnit:GetRandomPlayer(0&amp;#41;&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;pUnit:CastSpellOnTarget(40832,pUnit:G et RandomPlayer(0&amp;#41;&amp;#41; &lt;br /&gt;&lt;br /&gt; end &lt;br /&gt;&lt;br /&gt; function Illidan Stormrage &lt;br /&gt; _Phasethree(pUnit,Event&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;Choice=math.random(1, 2, 3, 4, 5&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;if Choice==1 then &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;pUnit:CastSpellOnTarget(41117,pUnit:GetRandomPlayer(0&amp;#41;&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;end &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;if Choice==2 then &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;pUnit:CastSpellOnTarget(40904,pUnit:GetRandomPlayer(0&amp;#41;&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;end &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;if Choice==3 then &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;pUnit:CastSpellOnTarget(41032,pUnit:GetRandomPlayer(0&amp;#41;&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;end &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;if Choice==4 then &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;pUnit:CastSpellOnTarget(40832,pUnit:GetRandomPlayer(0&amp;#41;&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;end &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;if Choice==5 then &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;pUnit:CastSpellOnTarget(40932,pUnit:GetRandomPlayer(0&amp;#41;&amp;#41; &lt;br /&gt; end &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;if nit:GetHealthPct(&amp;#41; &lt;= 50 then &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;Unit:RegisterEvent(&quot;Illidan Stormrage &lt;br /&gt; _Phasefour&quot;, 1000, 0&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;not Unit:RegisterEvent(&quot;Illidan Stormrage &lt;br /&gt; _Phasethree&quot;, 1000, 0&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;end &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;--Phase 4-- &lt;br /&gt;&lt;br /&gt; function Illidan Stormrage &lt;br /&gt; _SpellR(pUnit,Event&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;Choice=math.random(1, 2, 3, 4&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;if Choice==1 then &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;pUnit:CastSpellOnTarget(41078,pUnit:GetRandomPlayer(0&amp;#41;&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;end &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;if Choice==2 then &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;pUnit:CastSpellOnTarget(41126,pUnit:GetRandomPlayer(0&amp;#41;&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;end &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;if Choice==3 then &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;pUnit:CastSpellOnTarget(41117,pUnit:GetRandomPlayer(0&amp;#41;&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;end &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;if Choice==4 then &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;pUnit:CastSpellOnTarget(41142,pUnit:GetRandomPlayer(0&amp;#41;&amp;#41; &lt;br /&gt;&lt;br /&gt; end &lt;br /&gt; if nit:GetHealthPct(&amp;#41; &lt;= 25 then &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;Unit:RegisterEvent(&quot;NPCNAME_Phasefive&quot;, 1000, 0&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;not Unit:RegisterEvent(&quot;NPCNAME_Phasefour&quot;, 1000, 0&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;end &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;--Phase 5-- &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;function Illidan Stormrage &lt;br /&gt; _SpellpUnitShear,Event&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;pUnit:CastSpellOnTarget(41032,pUnit:GetRandomPlayer(0&amp;#41;&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;pUnit:CastSpellOnTarget(41032,pUnit:GetRand om Player(0&amp;#41;&amp;#41; &lt;br /&gt;&lt;br /&gt; end &lt;br /&gt;&lt;br /&gt; function Illidan Stormrage &lt;br /&gt; _SpellFlameCrash(pUnit,Event&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;pUnit:CastSpellOnTarget(40832,pUnit:GetRandomPlayer(0&amp;#41;&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;pUnit:CastSpellOnTarget(40832,pUnit:G et RandomPlayer(0&amp;#41;&amp;#41; &lt;br /&gt;&lt;br /&gt; end &lt;br /&gt;&lt;br /&gt; function Illidan Stormrage &lt;br /&gt; _SpellR(pUnit,Event&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;Choice=math.random(1, 2, 3, 4, 5, 6, 7&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;if Choice==1 then &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;pUnit:CastSpellOnTarget(41117,pUnit:GetMainTank(0&amp;#41;&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;end &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;if Choice==2 then &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;pUnit:CastSpellOnTarget(40904,pUnit:GetMainTank(0&amp;#41;&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;end &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;if Choice==3 then &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;pUnit:CastSpellOnTarget(41032,pUnit:GetMainTank(0&amp;#41;&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;end &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;if Choice==4 then &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;pUnit:CastSpellOnTarget(40832,pUnit:GetMainTank(0&amp;#41;&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;end &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;if Choice==5 then &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;pUnit:CastSpellOnTarget(40932,pUnit:GetRandomPlayer(0&amp;#41;&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;end &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;if Choice==6 then &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;pUnit:CastSpellOnTarget(40647,pUnit:GetRandomPlayer(0&amp;#41;&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;end &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;if Choice==7 then &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;pUnit:CastSpellOnTarget(40683,pUnit:GetRandomPlayer(0&amp;#41;&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;if nit:GetHealthPct(&amp;#41; &lt;= o then &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;Unit:RegisterEvent(&quot;Illidan Stormrage &lt;br /&gt; _death&quot;, 1000, 0&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;not Unit:RegisterEvent(&quot;Illidan Stormrage &lt;br /&gt; _Phasefive&quot;, 1000, 0 &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt; end &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;-- Extra -- &lt;br /&gt;&lt;br /&gt; function Illidan Stormrage &lt;br /&gt; _Death(pUnit&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;pUnit:SetScale(2&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;pUnit:PlaySoundToSet(22917&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;pUnit:RemoveEvents(&amp;#41; &lt;br /&gt;&lt;br /&gt; function Illidan Stormrage &lt;br /&gt; _OnLeaveCombat(pUnit, event&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;pUnit:RemoveEvents(&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;pUnit:SetModel(22917&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;pUnit:SetScale(2&amp;#41; &lt;br /&gt; end &lt;br /&gt;&lt;br /&gt; function Illidan Stormrage &lt;br /&gt; _OnKilledTarget(pUnit&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;pUnit:PlaySoundToSet(22917&amp;#41; &lt;br /&gt; end &lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;-- Start functions -- &lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;RegisterUnitEvent(22917, 1, &quot;Illidan Stormrage_OnEnterCombat&quot;&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;RegisterUnitEvent(22917, 2, &quot;Illidan Stormrage_OnLeaveCombat&quot;&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;RegisterUnitEvent(22917, 3, &quot;Illidan Stormrage_OnKilledTarget&quot;&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;RegisterUnitEvent(22917, 4, &quot;Illidan Stormrage_Death&quot;&amp;#41;&lt;!--/uzc--&gt;&lt;/div&gt;&lt;/div&gt;&lt;!--/uzcode--&gt; &lt;br /&gt; Save as Illidan Stormrage.lua in your scripts folder &lt;p&gt; SQL: &lt;br /&gt; &lt;!--uzcode--&gt;&lt;div class=&quot;bbCodeBlock&quot;&gt;&lt;div class=&quot;bbCodeName&quot; style=&quot;padding-left:5px;font-weight:bold;font-size:7pt&quot;&gt;Code&lt;/div&gt;&lt;div class=&quot;codeMessage&quot; style=&quot;border:1px inset;max-height:200px;overflow:auto;height:expression(this.scrollHeight&lt;5?this.style.height:scrollHeight&gt;200?&apos;200px&apos;:&apos;&apos;+(this.scrollHeight+5)+&apos;px&apos;);&quot;&gt;&lt;!--uzc--&gt;replace into `creature_names` (`entry`, `name`, `subname`, `info_str`, `Flags1`, `type`, `family`, `rank`, `unk4`, `spelldataid`, `male_displayid`, `female_displayid`, `male_displayid2`, `female_displayid2`, `unknown_float1`, `unknown_float2`, `civilian`, `leader`&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt; values (&apos;22917&apos;, &quot;Illidan Stormrage&quot;, &quot;The Betrayer&quot;, &apos;&apos;, &apos;0&apos;, &apos;3&apos;, &apos;0&apos;, &apos;3&apos;, &apos;0&apos;, &apos;0&apos;, &apos;21135&apos;, &apos;21135&apos;, &apos;21135&apos;, &apos;21135&apos;, &apos;1&apos;, &apos;1&apos;, &apos;0&apos;, &apos;0&apos;&amp;#41;; &lt;br /&gt;&lt;br /&gt; replace into `creature_proto` (`entry`, `minlevel`, `maxlevel`, `faction`, `minhealth`, `maxhealth`, `mana`, `scale`, `npcflags`, `attacktime`, `attacktype`, `mindamage`, `maxdamage`, `can_ranged`, `rangedattacktime`, `rangedmindamage`, `rangedmaxdamage`, `respawntime`, `armor`, `resistance1`, `resistance2`, `resistance3`, `resistance4`, `resistance5`, `resistance6`, `combat_reach`, `bounding_radius`, `auras`, `boss`, `money`, `invisibility_type`, `death_state`, `walk_speed`, `run_speed`, `fly_speed`, `extra_a9_flags`, `spell1`, `spell2`, `spell3`, `spell4`, `spell_flags`, `modImmunities`&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt; values (&apos;22917&apos;, &apos;72&apos;, &apos;72&apos;, &apos;14&apos;, &apos;4249280&apos;, &apos;4249280&apos;, &apos;6774&apos;, &apos;1&apos;, &apos;0&apos;, &apos;1500&apos;, &apos;0&apos;, &apos;13000&apos;, &apos;16000&apos;, &apos;0&apos;, &apos;0&apos;, &apos;0&apos;, &apos;0&apos;, &apos;600&apos;, &apos;56000&apos;, &apos;56&apos;, &apos;56&apos;, &apos;56&apos;, &apos;56&apos;, &apos;56&apos;, &apos;56&apos;, &apos;0&apos;, &apos;0&apos;, &quot;0&quot;, &apos;1&apos;, &apos;450000&apos;, &apos;0&apos;, &apos;0&apos;, &apos;2.50&apos;, &apos;8.00&apos;, &apos;14.00&apos;, &apos;0&apos;, &apos;0&apos;, &apos;0&apos;, &apos;0&apos;, &apos;0&apos;, &apos;0&apos;, &apos;0&apos;&amp;#41;;&lt;!--/uzc--&gt;&lt;/div&gt;&lt;/div&gt;&lt;!--/uzcode--&gt;</content:encoded>
			<category>LUA Скрипты</category>
			<dc:creator>Administrator</dc:creator>
			<guid>https://basewow.ucoz.ru/forum/79-84-1</guid>
		</item>
		<item>
			<title>[RELEASE]Sindragosa</title>
			<link>https://basewow.ucoz.ru/forum/79-83-1</link>
			<pubDate>Thu, 29 Apr 2010 13:25:57 GMT</pubDate>
			<description>Форум: &lt;a href=&quot;https://basewow.ucoz.ru/forum/79&quot;&gt;LUA Скрипты&lt;/a&gt;&lt;br /&gt;Автор темы: Administrator&lt;br /&gt;Автор последнего сообщения: TKach&lt;br /&gt;Количество ответов: 0</description>
			<content:encoded>This is one of my first scripts, so please correct me if I have any syntax errors. Also, as I have knowledge of retail, the boss is 50% Retail, and 50% Custom. &lt;p&gt; function phase_1(pUnit, Event) &lt;br /&gt; if pUnit:GetHealthPct() &lt; 70 then &lt;br /&gt; pUnit:RemoveEvents(); &lt;br /&gt; pUnit:FullCastSpell(36853) &lt;br /&gt; pUnit:FullCastSpell(19983) &lt;br /&gt; pUnit:FullCastSpell(70123) &lt;br /&gt; pUnit:FullCastSpell(19983) &lt;br /&gt; pUnit:FullCastSpell(19983) &lt;br /&gt; pUnit:FullCastSpell(36853) &lt;br /&gt; pUnit:FullCastSpell(16033) &lt;br /&gt; pUnit:FullCastSpell(69649) &lt;br /&gt; pUnit:FullCastSpell(16033) &lt;br /&gt; pUnit:FullCastSpell(70123) &lt;br /&gt; pUnit:FullCastSpell(71077) &lt;br /&gt; pUnit:FullCastSpell(16033) &lt;br /&gt; pUnit:FullCastSpell(69649) &lt;br /&gt; pUnit:RegisterEvent(&quot;phase_2&quot;,1000, 0) &lt;br /&gt; end &lt;p&gt; function phase_2(pUnit, event) &lt;br /&gt; if pUnit:GetHealthPct() &lt;50 then &lt;br /&gt; pUnit:FullCastSpell(70126) &lt;br /&gt; pUnit:FullCastSpell(70157) &lt;br /&gt; pUnit:FullCastSpell(71053) &lt;br /&gt; pUnit:RegisterEvent(&quot;phase_1&quot;,1000, 0) &lt;br /&gt; end &lt;p&gt; function phase_1(pUnit, event) &lt;br /&gt; if pUnit:GetHealthPct() &lt; 70 then &lt;br /&gt; pUnit:RemoveEvents(); &lt;br /&gt; pUnit:FullCastSpell(36853) &lt;br /&gt; pUnit:FullCastSpell(19983) &lt;br /&gt; pUnit:FullCastSpell(70123) &lt;br /&gt; pUnit:FullCastSpell(19983) &lt;br /&gt; pUnit:FullCastSpell(19983) &lt;br /&gt; pUnit:FullCastSpell(36853) &lt;br /&gt; pUnit:FullCastSpell(16033) &lt;br /&gt; pUnit:FullCastSpell(69649) &lt;br /&gt; pUnit:FullCastSpell(16033) &lt;br /&gt; pUnit:FullCastSpell(70123) &lt;br /&gt; pUnit:FullCastSpell(71077) &lt;br /&gt; pUnit:FullCastSpell(16033) &lt;br /&gt; pUnit:FullCastSpell(69649) &lt;br /&gt; pUnit:RegisterEvent(&quot;phase_3&quot;,1000, 0) &lt;br /&gt; end &lt;p&gt; function phase_3(pUnit, event) &lt;br /&gt; if pUnit:GetHealthPct() &lt;50 then &lt;br /&gt; pUnit:RemoveEvents(); &lt;br /&gt; pUnit:FullCastSpell(70107) &lt;br /&gt; pUnit:SendChatMessage(12, 0 , &quot;Obey my orders, mortals!&quot;) &lt;br /&gt; pUnit:FullCastSpell(70123) &lt;br /&gt; pUnit:FullCastSpell(70107) &lt;br /&gt; pUnit:FullCastSpell(70123) &lt;br /&gt; pUnit:FullCastSpell(70126) &lt;br /&gt; pUnit:SendChatMe ssage(12, 0 , &quot;Glory to the Lich King&quot;) &lt;br /&gt; pUnit:FullCastSpell(70157) &lt;br /&gt; pUnit:FullCastSpell(71053) &lt;br /&gt; pUnit:FullCastSpell(70107) &lt;br /&gt; pUnit:FullCastSpell(70123) &lt;br /&gt; pUnit:SendChatMessag e(12, 0 , &quot;You face Sindragosa fools!&quot;) &lt;br /&gt; pUnit:FullCastSpell(70107) &lt;br /&gt; pUnit:FullCastSpell(70123) &lt;br /&gt; pUnit:FullCastSpell(70126) &lt;br /&gt; pUnit:FullCastSpell(70157) &lt;br /&gt; pUnit:FullCastSpel l(71053) &lt;br /&gt; pUnit:FullCastSpell(70107) &lt;br /&gt; pUnit:SendChatMessage(12, 0 , &quot;Obey my orders, mortals!&quot;) &lt;br /&gt; pUnit:FullCastSpell(70123) &lt;br /&gt; pUnit:FullCastSpell(70107) &lt;br /&gt; pUnit:FullCastSpell(70123) &lt;br /&gt; pUnit:FullCastSpell(70126) &lt;br /&gt; pUnit:FullCastSp ell(70157) &lt;br /&gt; pUnit:FullCastSpell(71053) &lt;br /&gt; pUnit:SendChatMessage(12, 0 , &quot;Beat them my Minions!&quot;) &lt;br /&gt; pUnit:RegisterEvent(&quot;phase_4&quot;,1000, 0) &lt;br /&gt; end &lt;p&gt; function phase_4(pUnit, Event) &lt;br /&gt; if pUnit:GetHealthPct() &lt; 50 then &lt;br /&gt; pUnit:RemoveEvents(); &lt;br /&gt; pUnit:FullCastSpell(70107) &lt;br /&gt; pUnit:FullCastSpell(70107) &lt;p&gt; x = pUnit:GetX() &lt;br /&gt; y = pUnit:GetY() &lt;br /&gt; z = pUnit:GetZ() &lt;br /&gt; o = pUnit:GetO() &lt;br /&gt; pUnit:SpawnGameObject(177241, x, y, z, o, 600000) &lt;br /&gt; end &lt;br /&gt; x = pUnit:GetX() &lt;br /&gt; y = pUnit:GetY() &lt;br /&gt; z = pUnit:GetZ() &lt;br /&gt; o = pUnit:GetO() &lt;br /&gt; pUnit:SpawnGameObject(177241, x, y, z, o, 600000) &lt;br /&gt; pUnit:SpawnCreature(500838, x, y, z, o, 360000); &lt;br /&gt; pUnit:SpawnCreature(500838, x, y, z, o, 360000); &lt;br /&gt; pUnit:SpawnCreature(500838, x, y, z, o, 360000); &lt;br /&gt; pUnit:SpawnCreature(500838, x, y, z, o, 360000); &lt;br /&gt; pUnit:SpawnCreature(500838, x, y, z, o, 360000); &lt;p&gt; RegisterUnitEvent (500838, 6, &quot;BlackfreezeVoid_OnSpawn&quot;) &lt;br /&gt; pUnit:SendChatMessage(12, 0 , &quot;My master&apos;s will.&quot;) &lt;br /&gt; pUnit:CastSpell(3130) &lt;br /&gt; pUnit:CastSpell(3130) &lt;br /&gt; pUnit:CastSpell(3130) &lt;br /&gt; pUnit:CastSpell(3130) &lt;br /&gt; pUnit:SendChatMessage(12, 0 , &quot;Prepare for Freezing Experience.&quot;) &lt;br /&gt; pUnit:RemoveEvents(phase_2) &lt;br /&gt; pUnit:RegisterEvent(&quot;phase_3&quot;,1000, 0) &lt;br /&gt; pUnit:RegisterUnitEvent (500838, 6, &quot;FrezingOnSpawn&quot;) &lt;br /&gt; end &lt;p&gt; function FrezingOnSpawn (Unit, Event) &lt;br /&gt; Unitespawn (60000, 0) &lt;br /&gt; RegisterUnitEvent(213378, 1, &quot;boss_start&quot;) &lt;br /&gt; end &lt;p&gt; function Boss_OnDied(pUnit) &lt;br /&gt; pUnit:SendChatMessage(&quot;Master! Stop them!&quot;) &lt;br /&gt; pUnit:RemoveEvents() &lt;br /&gt; g = pUnit:GetTarget() &lt;br /&gt; g:AddItem(50360, 1) &lt;br /&gt; g:AddItem(50421, 1) &lt;br /&gt; g:AddItem(50423, 1) &lt;br /&gt; g:AddItem(50424, 1) &lt;br /&gt; g:AddItem(50361, 1) &lt;br /&gt; g:AddItem(51815, 1) &lt;br /&gt; g:AddItem(51819, 1) &lt;br /&gt; g:AddItem(51818, 1) &lt;p&gt; if pUnit:GetHealthPct() &lt; 0 then &lt;br /&gt; pUnit:SendChatMessage(&quot;Master! Stop them!&quot;) &lt;br /&gt; pUnit:RemoveEvents() &lt;br /&gt; end &lt;br /&gt; end &lt;br /&gt; end &lt;p&gt; There you go.</content:encoded>
			<category>LUA Скрипты</category>
			<dc:creator>Administrator</dc:creator>
			<guid>https://basewow.ucoz.ru/forum/79-83-1</guid>
		</item>
		<item>
			<title>{Core Mod} Attack 0.00 Cap</title>
			<link>https://basewow.ucoz.ru/forum/79-82-1</link>
			<pubDate>Thu, 29 Apr 2010 13:25:35 GMT</pubDate>
			<description>Форум: &lt;a href=&quot;https://basewow.ucoz.ru/forum/79&quot;&gt;LUA Скрипты&lt;/a&gt;&lt;br /&gt;Автор темы: Administrator&lt;br /&gt;Автор последнего сообщения: TKach&lt;br /&gt;Количество ответов: 0</description>
			<content:encoded>tree 0.00 attack speed cap &lt;p&gt; increased: &lt;p&gt; attack power &lt;br /&gt; crit chance &lt;br /&gt; hp &lt;br /&gt; &lt;!--uzcode--&gt;&lt;div class=&quot;bbCodeBlock&quot;&gt;&lt;div class=&quot;bbCodeName&quot; style=&quot;padding-left:5px;font-weight:bold;font-size:7pt&quot;&gt;Code&lt;/div&gt;&lt;div class=&quot;codeMessage&quot; style=&quot;border:1px inset;max-height:200px;overflow:auto;height:expression(this.scrollHeight&lt;5?this.style.height:scrollHeight&gt;200?&apos;200px&apos;:&apos;&apos;+(this.scrollHeight+5)+&apos;px&apos;);&quot;&gt;&lt;!--uzc--&gt;Index: src/arcemu-world/Player.cpp &lt;br /&gt; ================================== &lt;br /&gt; --- src/arcemu-world/Player.cpp&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;(revision 3250&amp;#41; &lt;br /&gt; +++ src/arcemu-world/Player.cpp&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;(working copy&amp;#41; &lt;br /&gt; @@ -390,8 +390,8 @@ &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;m_comboTarget = 0; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;m_comboPoints = 0; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt; -&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;SetAttackPowerMultiplier(0.0f&amp;#41;; &lt;br /&gt; -&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;SetRangedAttackPowerMultiplier(0.0f&amp;#41;; &lt;br /&gt; +&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;SetAttackPowerMultiplier(5.0f&amp;#41;; &lt;br /&gt; +&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;SetRangedAttackPowerMultiplier(5.0f&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;UpdateLastSpeeds(&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt; @@ -400,7 +400,7 @@ &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;for(i = 0; i &lt; 3; i++ &amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;{ &lt;br /&gt; -&amp;nbsp;&amp;nbsp;m_attack_speed&amp;#91;i]&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;= 1.0f; &lt;br /&gt; +&amp;nbsp;&amp;nbsp;m_attack_speed&amp;#91;i]&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;= 0.0f; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;m_castFilter&amp;#91;i]&amp;nbsp;&amp;nbsp;= 0; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;}&lt;!--/uzc--&gt;&lt;/div&gt;&lt;/div&gt;&lt;!--/uzcode--&gt; &lt;br /&gt; &lt;a class=&quot;link&quot; target=&quot;_blank&quot; href=&quot;http://www.megaupload.com/?d=UWKXVATE&quot;&gt;http://www.megaupload.com/?d=UWKXVATE&lt;/a&gt; updated block fixed</content:encoded>
			<category>LUA Скрипты</category>
			<dc:creator>Administrator</dc:creator>
			<guid>https://basewow.ucoz.ru/forum/79-82-1</guid>
		</item>
		<item>
			<title>[Lua]Simple Teleporter(First Script)</title>
			<link>https://basewow.ucoz.ru/forum/79-81-1</link>
			<pubDate>Thu, 29 Apr 2010 13:25:18 GMT</pubDate>
			<description>Форум: &lt;a href=&quot;https://basewow.ucoz.ru/forum/79&quot;&gt;LUA Скрипты&lt;/a&gt;&lt;br /&gt;Автор темы: Administrator&lt;br /&gt;Автор последнего сообщения: TKach&lt;br /&gt;Количество ответов: 0</description>
			<content:encoded>my first ever Lua script,sorry that it is an teleporter though it was a good thing to start with for me. &lt;p&gt; Please share any bugs/errors you discover. &lt;p&gt; &lt;a class=&quot;link&quot; target=&quot;_blank&quot; href=&quot;http://pastebin.com/48dDJSar&quot;&gt;http://pastebin.com/48dDJSar&lt;/a&gt; &lt;p&gt; &lt;!--uzcode--&gt;&lt;div class=&quot;bbCodeBlock&quot;&gt;&lt;div class=&quot;bbCodeName&quot; style=&quot;padding-left:5px;font-weight:bold;font-size:7pt&quot;&gt;Code&lt;/div&gt;&lt;div class=&quot;codeMessage&quot; style=&quot;border:1px inset;max-height:200px;overflow:auto;height:expression(this.scrollHeight&lt;5?this.style.height:scrollHeight&gt;200?&apos;200px&apos;:&apos;&apos;+(this.scrollHeight+5)+&apos;px&apos;);&quot;&gt;&lt;!--uzc--&gt;--&amp;#91;&amp;#91; &lt;br /&gt; My First Gossip Script! &lt;br /&gt; Made by Twistelf &lt;br /&gt; Thanks Neglected for the Tut. &lt;br /&gt; ]] &lt;br /&gt;&lt;br /&gt; -- Variables &lt;br /&gt;&lt;br /&gt; local NPC_ID = 40000&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;-- change this to your own npc entry id please! &lt;br /&gt; local Mall_MapID = 0&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;-- change this to your mall mapID please! &lt;br /&gt; local Mall_X = -6805.926270&amp;nbsp;&amp;nbsp;&amp;nbsp;-- change this to your mall x co-ord please! &lt;br /&gt; local Mall_Y = -4163.295410&amp;nbsp;&amp;nbsp;&amp;nbsp;-- change this to your mall y co-ord please! &lt;br /&gt; local Mall_Z = 268.132385&amp;nbsp;&amp;nbsp;&amp;nbsp;-- change this to your mall z co-ord please! &lt;br /&gt; local mounts_1 = {48778, 60025, 43688, 16056, 66906, 63844, 67466, 66907, 61230, 60114, 60116, 61229, 59567, 40192, 41514, 51412, 58983, 71342, 22719, 59650, 35022, 16055, 59976, 26656, 17461, 64977, 470, 60118, 48027, 22718, 59785, 22720, 22721, 22717, 22723, 22724, 64658, 72808, 61996, 59568, 35020, 10969, 59996, 25953, 39803, 17463, 64656, 32244, 50869, 43899, 59569, 34406, 458, 18990, 6899, 17464, 6654, 58615, 43927, 23214, 6648, 41515, 39315, 34896, 73313, 68188, 68187, 39316, 34790, 63635, 63637, 64927, 6653, 23161, 32239, 8395, 63639, 5784, 36702, 61451, 44153, 63643, 17460, 23509, 65439, 63638, 32235, 61465, 61469, 35710, 18989, 6777, 35713, 49379, 23249, 65641} &lt;br /&gt; local mounts_2 = {23248, 35712, 35714, 563723247, 18991, 17453, 61294, 26056, 39798, 17465, 32245, 48025, 59797, 72807, 17459, 72286, 63956, 63636, 17450, 65917, 61309, 60424, 44744, 63796, 16084, 66846, 41513, 69395, 63640, 16082, 32345, 472, 60021, 35711, 35018, 41516, 39801, 23246, 66090, 41252, 61997, 59570, 34795, 10873, 59961, 26054, 39800, 17462, 22722, 16080, 67336, 30174, 17481, 63963, 64731, 66087, 39802, 39317, 34898, 63642, 32240, 42276, 10789, 23510, 63232, 66847, 8394, 10793, 34769, 66088, 66091, 68057, 32242, 23241, 43900, 23238, 23229, 23250, 65646,23221, 23239, 65640, 23252, 32290, 35025, 23225, 32295, 68056, 23219, 65638, 37015, 23242, 23243, 23227} &lt;br /&gt; local mounts_3 = {33660, 32292, 35027, 65644, 32297, 24242, 32289, 65639, 32246, 42777, 23338, 23251, 65643, 35028, 46628, 23223, 23240, 23228, 23222, 32296, 49322, 24252, 39318, 34899, 32243, 18992, 63641, 580, 60002, 61425, 44151, 65642, 10796, 59571, 17454, 49153, 64659, 41517, 41518, 17454, 49193, 64659, 41517, 41518, 60024, 10799, 64657, 15779, 54753, 6898, 39319, 65645, 16083, 34897, 54729, 16081, 17229, 59791, 71810, 46197, 46199, 26055} &lt;br /&gt;&lt;br /&gt; -- On Triggers &lt;br /&gt; function GossipOnTalk(Unit,Event,player&amp;#41; &lt;br /&gt; Unit:GossipCreateMenu(100, player, 0&amp;#41; &lt;br /&gt; Unit:GossipMenuAddItem(2, &quot;Mall Teleport.&quot;, 1, 0&amp;#41; &lt;br /&gt; Unit:GossipMenuAddItem(2, &quot;Alliance and Horde Major City&apos;s.&quot;, 2, 0&amp;#41; &lt;br /&gt; Unit:GossipMenuAddItem(2, &quot;Neutral City&apos;s&quot;, 3, 0&amp;#41; &lt;br /&gt; Unit:GossipMenuAddItem(3, &quot;Buffz up!&quot;, 4, 0&amp;#41; &lt;br /&gt; Unit:GossipMenuAddItem(4, &quot;Taxi Vendor.&quot;, 14, 0&amp;#41; &lt;br /&gt; Unit:GossipMenuAddItem(4, &quot;Advance Weapon Skillz&quot;, 16, 0&amp;#41; &lt;br /&gt; Unit:GossipMenuAddItem(4, &quot;Learn Riding/Flying.&quot;, 15, 0&amp;#41; &lt;br /&gt; Unit:GossipMenuAddItem(0, &quot;Never mind.&quot;, 5, 0&amp;#41; &lt;br /&gt; Unit:GossipSendMenu(player&amp;#41; &lt;br /&gt; end &lt;br /&gt;&lt;br /&gt; function GossipOnSelect(Unit, Event, player, id, intid, code, pMisc&amp;#41; &lt;br /&gt; if (intid == 1&amp;#41; then &lt;br /&gt; player:Teleport(Mall_MapID, Mall_X, Mall_Y, Mall_Z&amp;#41; &lt;br /&gt; player:GossipComplete(&amp;#41; &lt;br /&gt; end &lt;br /&gt; if (intid == 2&amp;#41; then &lt;br /&gt; Unit:GossipCreateMenu(100, player, 50&amp;#41; &lt;br /&gt; Unit:GossipMenuAddItem(2, &quot;Stormwind&quot;, 6, 0&amp;#41; &lt;br /&gt; Unit:GossipMenuAddItem(2, &quot;Ironforge&quot;, 7, 0&amp;#41; &lt;br /&gt; Unit:GossipMenuAddItem(2, &quot;Darnassus&quot;, 8, 0&amp;#41; &lt;br /&gt; Unit:GossipMenuAddItem(2, &quot;Exodar&quot;, 9, 0&amp;#41; &lt;br /&gt; Unit:GossipMenuAddItem(1, &quot;Orgrimmar&quot;, 10, 0&amp;#41; &lt;br /&gt; Unit:GossipMenuAddItem(1, &quot;The Undercity&quot;, 11, 0&amp;#41; &lt;br /&gt; Unit:GossipMenuAddItem(1, &quot;Thunder Bluff&quot;, 12, 0&amp;#41; &lt;br /&gt; Unit:GossipMenuAddItem(1, &quot;Silvermoon&quot;, 13, 0&amp;#41; &lt;br /&gt; Unit:GossipSendMenu(player&amp;#41; &lt;br /&gt; end &lt;br /&gt; if (intid == 3&amp;#41; then &lt;br /&gt; Unit:GossipCreateMenu(100, player, 300&amp;#41; &lt;br /&gt; Unit:GossipMenuAddItem(2, &quot;Dalaran&quot;, 30, 0&amp;#41; &lt;br /&gt; Unit:GossipMenuAddItem(2, &quot;Shattrath&quot;, 31, 0&amp;#41; &lt;br /&gt; Unit:GossipMenuAddItem(2, &quot;Booty Bay&quot;, 32, 0&amp;#41; &lt;br /&gt; Unit:GossipMenuAddItem(2, &quot;Gadgetzan&quot;, 33, 0&amp;#41; &lt;br /&gt; Unit:GossipMenuAddItem(2, &quot;Ratchet&quot;, 34, 0&amp;#41; &lt;br /&gt; Unit:GossipSendMenu(player&amp;#41; &lt;br /&gt; end &lt;br /&gt; if (intid == 17&amp;#41; then &lt;br /&gt; Unit:GossipCreateMenu(100, player, 1700&amp;#41; &lt;br /&gt; Unit:GossipMenuAddItem(2, &quot;Fight !&quot;, 1701, 0&amp;#41; &lt;br /&gt; Unit:GossipMenuAddItem(0, &quot;Still under construction....&quot;, 1702, 0&amp;#41; &lt;br /&gt; Unit:GossipSendMenu(player&amp;#41; &lt;br /&gt; end &lt;br /&gt; if (intid == 30&amp;#41; then &lt;br /&gt; player:Teleport(571, 5811.4067, 647.7883, 647.4152&amp;#41; &lt;br /&gt; player:GossipComplete(&amp;#41; &lt;br /&gt; end &lt;br /&gt; if (intid == 31&amp;#41; then &lt;br /&gt; player:Teleport(530, -1849.4200, 5401.4599, -12.4279&amp;#41; &lt;br /&gt; player:GossipComplete(&amp;#41; &lt;br /&gt; end &lt;br /&gt; if (intid == 32&amp;#41; then &lt;br /&gt; player:Teleport(0, -14284.9, 557.354, 8.841&amp;#41; &lt;br /&gt; player:GossipComplete(&amp;#41; &lt;br /&gt; end &lt;br /&gt; if (intid == 33&amp;#41; then &lt;br /&gt; player:Teleport(1, -7124.13, -3818.93, 8.4107&amp;#41; &lt;br /&gt; player:GossipComplete(&amp;#41; &lt;br /&gt; end &lt;br /&gt; if (intid == 34&amp;#41; then &lt;br /&gt; player:Teleport(1, -994.248, -3830.1, 7&amp;#41; &lt;br /&gt; end &lt;br /&gt; if (intid == 4&amp;#41; then &lt;br /&gt; Unit:CastSpellOnTarget(25898, player&amp;#41; &lt;br /&gt; Unit:CastSpellOnTarget(48469, player&amp;#41; &lt;br /&gt; Unit:CastSpellOnTarget(48073, player&amp;#41; &lt;br /&gt; Unit:CastSpellOnTarget(58451, player&amp;#41; &lt;br /&gt; Unit:CastSpellOnTarget(58449, player&amp;#41; &lt;br /&gt; Unit:CastSpellOnTarget(48102, player&amp;#41; &lt;br /&gt; Unit:CastSpellOnTarget(58453, player&amp;#41; &lt;br /&gt; player:SendBroadcastMessage(&quot;Ye Da BuffZorZ Are Up!&quot;&amp;#41; &lt;br /&gt; player:GossipComplete(&amp;#41; &lt;br /&gt; end &lt;br /&gt; if (intid == 6&amp;#41; then &lt;br /&gt; player:Teleport(0, -9100.480469, 406.950745, 92.594185&amp;#41; &lt;br /&gt; player:GossipComplete(&amp;#41; &lt;br /&gt; end &lt;br /&gt; if (intid == 7&amp;#41; then &lt;br /&gt; player:Teleport(0, -5028.265137, -825.976563, 495.301575&amp;#41; &lt;br /&gt; player:GossipComplete(&amp;#41; &lt;br /&gt; end &lt;br /&gt; if (intid == 8&amp;#41; then &lt;br /&gt; player:Teleport(1, 9985.907227, 1971.155640, 1326.815674&amp;#41; &lt;br /&gt; player:GossipComplete(&amp;#41; &lt;br /&gt; end &lt;br /&gt; if (intid == 9&amp;#41; then &lt;br /&gt; player:Teleport(530, -4072.202393, -12014.337891, -1.277277&amp;#41; &lt;br /&gt; player:GossipComplete(&amp;#41; &lt;br /&gt; end &lt;br /&gt; if (intid == 10&amp;#41; then &lt;br /&gt; player:Teleport(1, 1371.068970, -4370.801758, 26.052483&amp;#41; &lt;br /&gt; player:GossipComplete(&amp;#41; &lt;br /&gt; end &lt;br /&gt; if (intid == 11&amp;#41; then &lt;br /&gt; player:Teleport(0, 2050.203125, 285.650604, 56.994549&amp;#41; &lt;br /&gt; player:GossipComplete(&amp;#41; &lt;br /&gt; end &lt;br /&gt; if (intid == 12&amp;#41; then &lt;br /&gt; player:Teleport(1, -1304.569946, 205.285004, 68.681396&amp;#41; &lt;br /&gt; player:GossipComplete(&amp;#41; &lt;br /&gt; end &lt;br /&gt; if (intid == 13&amp;#41; then &lt;br /&gt; player:Teleport(530, 9400.486328, -7278.376953, 14.206780&amp;#41; &lt;br /&gt; player:GossipComplete(&amp;#41; &lt;br /&gt; end &lt;br /&gt;&lt;br /&gt; if (intid == 14&amp;#41; then &lt;br /&gt; Unit:VendorAddItem(52021, 1000, 0&amp;#41; &lt;br /&gt; Unit:VendorAddItem(52020, 1000, 0&amp;#41; &lt;br /&gt; Unit:VendorAddItem(51809, 1, 0&amp;#41; &lt;br /&gt; Unit:VendorAddItem(21177, 100, 0&amp;#41; &lt;br /&gt; Unit:VendorAddItem(5178, 1, 0&amp;#41; &lt;br /&gt; Unit:VendorAddItem(17030, 10, 0&amp;#41; &lt;br /&gt; Unit:VendorAddItem(17020, 100, 0&amp;#41; &lt;br /&gt; Unit:VendorAddItem(17036, 10, 0&amp;#41; &lt;br /&gt; Unit:VendorAddItem(37201, 20, 0&amp;#41; &lt;br /&gt; Unit:VendorAddItem(16583, 5, 0&amp;#41; &lt;br /&gt; Unit:VendorAddItem(44615, 20, 0&amp;#41; &lt;br /&gt; Unit:VendorAddItem(5175, 1, 0&amp;#41; &lt;br /&gt; Unit:VendorAddItem(5176, 1, 0&amp;#41; &lt;br /&gt; Unit:VendorAddItem(17058, 20, 0&amp;#41; &lt;br /&gt; Unit:VendorAddItem(22147, 20, 0&amp;#41; &lt;br /&gt; Unit:VendorAddItem(17028, 20, 0&amp;#41; &lt;br /&gt; Unit:VendorAddItem(17037, 20, 0&amp;#41; &lt;br /&gt; Unit:VendorAddItem(5565, 5, 0&amp;#41; &lt;br /&gt; Unit:VendorAddItem(6265, 1, 0&amp;#41; &lt;br /&gt; Unit:VendorAddItem(21177, 100, 0&amp;#41; &lt;br /&gt; Unit:VendorAddItem(17032, 20, 0&amp;#41; &lt;br /&gt; Unit:VendorAddItem(17031, 20, 0&amp;#41; &lt;br /&gt; Unit:VendorAddItem(5177, 1, 0&amp;#41; &lt;br /&gt; Unit:VendorAddItem(44605, 20, 0&amp;#41; &lt;br /&gt; Unit:VendorAddItem(21176, 1, 0&amp;#41; &lt;br /&gt; Unit:VendorAddItem(33809, 1, 0&amp;#41; &lt;br /&gt; Unit:VendorAddItem(47179, 1, 0&amp;#41; &lt;br /&gt; Unit:VendorAddItem(47180, 1, 0&amp;#41; &lt;br /&gt; Unit:VendorAddItem(49282, 1, 0&amp;#41; &lt;br /&gt; Unit:VendorAddItem(50250, 1, 0&amp;#41; &lt;br /&gt; Unit:VendorAddItem(13335, 1, 0&amp;#41; &lt;br /&gt; Unit:VendorAddItem(30480, 1, 0&amp;#41; &lt;br /&gt; Unit:VendorAddItem(37828, 1, 0&amp;#41; &lt;br /&gt; Unit:VendorAddItem(49290, 1, 0&amp;#41; &lt;br /&gt; Unit:VendorAddItem(46109, 1, 0&amp;#41; &lt;br /&gt; Unit:VendorAddItem(33189, 1, 0&amp;#41; &lt;br /&gt; Unit:VendorAddItem(37011, 1, 0&amp;#41; &lt;br /&gt; Unit:VendorAddItem(32458, 1, 0&amp;#41; &lt;br /&gt; Unit:VendorAddItem(44843, 1, 0&amp;#41; &lt;br /&gt; Unit:VendorAddItem(25596, 1, 0&amp;#41; &lt;br /&gt; Unit:VendorAddItem(46171, 1, 0&amp;#41; &lt;br /&gt; player:SendVendorWindow(Unit&amp;#41; &lt;br /&gt; player:GossipComplete(&amp;#41; &lt;br /&gt; end &lt;br /&gt;&lt;br /&gt; if (intid == 15&amp;#41; then &lt;br /&gt; player:CastSpell(34093&amp;#41; &lt;br /&gt; player:CastSpell(54198&amp;#41; &lt;br /&gt; player:LearnSpells(mounts_1&amp;#41; &lt;br /&gt; player:LearnSpells(mounts_2&amp;#41; &lt;br /&gt; play er:LearnSpells(mounts_3&amp;#41; &lt;br /&gt; player:SendBroadcastMessage(&quot;All mounts and mount riding skills obtained!&quot;&amp;#41; &lt;br /&gt; player:SendBroadcastMessage(&quot;Advanced Riding/Flying Skill.&quot;&amp;#41; &lt;br /&gt; player:GossipComplete(&amp;#41; &lt;br /&gt; end &lt;br /&gt;&lt;br /&gt; if (intid == 16&amp;#41; then &lt;br /&gt; local dummyx = player:GetX(&amp;#41; &lt;br /&gt; local dummyy = player:GetY(&amp;#41; &lt;br /&gt; local dummyz = player:GetZ(&amp;#41; &lt;br /&gt; local dummyo = player:GetO(&amp;#41; &lt;br /&gt; Unit:SpawnCreature(32541, dummyx, dummyy, dummyz, dummyo, 679, 120000&amp;#41; &lt;br /&gt; player:SendAreaTriggerMessage(&quot;ADVANCE UR PWNZORZ SKILLZ ON DUMMEHS.&quot;&amp;#41; &lt;br /&gt; player:GossipComplete(&amp;#41; &lt;br /&gt; end &lt;br /&gt; if (intid == 5&amp;#41; then &lt;br /&gt; player:GossipComplete(&amp;#41; &lt;br /&gt; end &lt;br /&gt; end &lt;br /&gt;&lt;br /&gt; -- RegisterUnitEvents &lt;br /&gt; RegisterUnitGossipEvent(NPC_ID, 1, &quot;GossipOnTalk&quot;&amp;#41; &lt;br /&gt; RegisterUnitGossipEvent(NPC_ID, 2, &quot;GossipOnSelect&quot;&amp;#41;&lt;!--/uzc--&gt;&lt;/div&gt;&lt;/div&gt;&lt;!--/uzcode--&gt;</content:encoded>
			<category>LUA Скрипты</category>
			<dc:creator>Administrator</dc:creator>
			<guid>https://basewow.ucoz.ru/forum/79-81-1</guid>
		</item>
		<item>
			<title>[C++][SQL]Fake Online Players</title>
			<link>https://basewow.ucoz.ru/forum/79-80-1</link>
			<pubDate>Thu, 29 Apr 2010 13:24:56 GMT</pubDate>
			<description>Форум: &lt;a href=&quot;https://basewow.ucoz.ru/forum/79&quot;&gt;LUA Скрипты&lt;/a&gt;&lt;br /&gt;Автор темы: Administrator&lt;br /&gt;Автор последнего сообщения: TKach&lt;br /&gt;Количество ответов: 0</description>
			<content:encoded>Ok this a patch I made to give players the illusion that there not the only ones online for servers just starting up so enjoy! &lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;http://filebeam.com/d5ec3c2bd2a537311c31f95c80106ab1&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;скачать фейк на онлайн&lt;/a&gt; &lt;br /&gt; I have plans to port this to ManGOS, Sandshroud and Trinitycore. &lt;br /&gt; Also the sql goes into the character database.</content:encoded>
			<category>LUA Скрипты</category>
			<dc:creator>Administrator</dc:creator>
			<guid>https://basewow.ucoz.ru/forum/79-80-1</guid>
		</item>
		<item>
			<title>[Lua Pack] Auto-Announcer, Auto Jail System, Auto Rez/Buff</title>
			<link>https://basewow.ucoz.ru/forum/79-79-1</link>
			<pubDate>Thu, 29 Apr 2010 13:24:39 GMT</pubDate>
			<description>Форум: &lt;a href=&quot;https://basewow.ucoz.ru/forum/79&quot;&gt;LUA Скрипты&lt;/a&gt;&lt;br /&gt;Автор темы: Administrator&lt;br /&gt;Автор последнего сообщения: TKach&lt;br /&gt;Количество ответов: 0</description>
			<content:encoded>Hey Guys just some scripts i made today, if someone would like to post them on Pastebin and send me the links ill give ya credits its just to late at night for me to do it &lt;p&gt; &lt;!--uzcode--&gt;&lt;div class=&quot;bbCodeBlock&quot;&gt;&lt;div class=&quot;bbCodeName&quot; style=&quot;padding-left:5px;font-weight:bold;font-size:7pt&quot;&gt;Code&lt;/div&gt;&lt;div class=&quot;codeMessage&quot; style=&quot;border:1px inset;max-height:200px;overflow:auto;height:expression(this.scrollHeight&lt;5?this.style.height:scrollHeight&gt;200?&apos;200px&apos;:&apos;&apos;+(this.scrollHeight+5)+&apos;px&apos;);&quot;&gt;&lt;!--uzc--&gt;--&amp;#91;&amp;#91;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt; Made by Denidov &lt;br /&gt; ]]-- &lt;br /&gt;&lt;br /&gt; local delay = 60000 &lt;br /&gt; local ServerName = &quot;ServerName&quot; &lt;br /&gt; local ServerType = &quot;Funserver&quot; &lt;br /&gt; local ServerWebsite = &quot;http&amp;#58;//www.my-server.com/&quot; &lt;br /&gt; local ServerSummary = &quot;This server is a funserver.$B$BWe hope you enjoy your stay.&quot; &lt;br /&gt; local announcetype = 2 &lt;br /&gt; --&amp;#91;&amp;#91; type 1 is across the screen and type 2 is chatbox]]-- &lt;br /&gt;&lt;br /&gt; function AutoAnnouncer(event, player, unit&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;RandomAnnounce=math.random(1,4&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;if RandomAnnounce==1 then &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;SendWorldMessage(&quot;Welcome to &quot;..ServerName..&quot;&quot;, announcetype&amp;#41; &lt;br /&gt; end &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;if RandomAnnounce==2 then &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;SendWorldMessage(&quot;This is a &quot;..ServerType..&quot;&quot;, announcetype&amp;#41; &lt;br /&gt; end &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;if RandomAnnounce==3 then &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;SendWorldMessage(&quot;Please Visit &quot;..ServerWebsite..&quot;&quot;, announcetype&amp;#41; &lt;br /&gt; end &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;if RandomAnnounce==4 then &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;SendWorldMessage(&quot;&quot;..ServerSummary..&quot;&quot;, announcetype&amp;#41; &lt;br /&gt; end &lt;br /&gt; end &lt;br /&gt; RegisterTimedEvent(&quot;AutoAnnouncer&quot;, delay, 0&amp;#41;&lt;!--/uzc--&gt;&lt;/div&gt;&lt;/div&gt;&lt;!--/uzcode--&gt; &lt;p&gt; &lt;!--uzcode--&gt;&lt;div class=&quot;bbCodeBlock&quot;&gt;&lt;div class=&quot;bbCodeName&quot; style=&quot;padding-left:5px;font-weight:bold;font-size:7pt&quot;&gt;Code&lt;/div&gt;&lt;div class=&quot;codeMessage&quot; style=&quot;border:1px inset;max-height:200px;overflow:auto;height:expression(this.scrollHeight&lt;5?this.style.height:scrollHeight&gt;200?&apos;200px&apos;:&apos;&apos;+(this.scrollHeight+5)+&apos;px&apos;);&quot;&gt;&lt;!--uzc--&gt;--&amp;#91;&amp;#91; Made by Denidov &lt;br /&gt; ]]-- &lt;br /&gt;&lt;br /&gt; --&amp;#91;&amp;#91;Local Ports]]-- &lt;br /&gt; local Map = 0 &lt;br /&gt; local X = -13260.228516 &lt;br /&gt; local Y = 160.768799 &lt;br /&gt; local Z = 36.332066 &lt;br /&gt; --&amp;#91;&amp;#91;Local Zones]]-- &lt;br /&gt; local zone = 33 &lt;br /&gt;&lt;br /&gt; function OnDeath(event, player&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;if (player:IsDead(&amp;#41; == true&amp;#41; then &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;if (player:GetZoneId(&amp;#41; == zone&amp;#41; then &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:CastSpell(24341&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:Teleport(Map, X, Y, Z&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:CastSpellOnTarget(48068, player&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:CastSpellOnTarget(48161, player&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:CastSpellOnTarget(20217, player&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:CastSpellOnTarget(48469, player&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:CastSpellOnTarget(42995, player&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:CastSpellOnTarget(48073, player&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;end &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;end &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;end &lt;br /&gt; RegisterServerHook(6, &quot;OnDeath&quot;&amp;#41;&lt;!--/uzc--&gt;&lt;/div&gt;&lt;/div&gt;&lt;!--/uzcode--&gt; &lt;p&gt; &lt;!--uzcode--&gt;&lt;div class=&quot;bbCodeBlock&quot;&gt;&lt;div class=&quot;bbCodeName&quot; style=&quot;padding-left:5px;font-weight:bold;font-size:7pt&quot;&gt;Code&lt;/div&gt;&lt;div class=&quot;codeMessage&quot; style=&quot;border:1px inset;max-height:200px;overflow:auto;height:expression(this.scrollHeight&lt;5?this.style.height:scrollHeight&gt;200?&apos;200px&apos;:&apos;&apos;+(this.scrollHeight+5)+&apos;px&apos;);&quot;&gt;&lt;!--uzc--&gt;--&amp;#91;&amp;#91; Made by Denidov &lt;br /&gt; ]]-- &lt;br /&gt;&lt;br /&gt; --&amp;#91;&amp;#91;Banned Named]]-- &lt;br /&gt; local name1 = Denidov &lt;br /&gt; local name2 = Denidov &lt;br /&gt; local name3 = Denidov &lt;br /&gt; local name4 = Denidov &lt;br /&gt; local name5 = Denidov &lt;br /&gt; local name6 = Denidov &lt;br /&gt; local name7 = Denidov &lt;br /&gt; --------------------- &lt;br /&gt;&lt;br /&gt; function OnEnterWorld(event, player, unit&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;if player:GetName(&quot;name1, name2, name3, name4, name5, name6, name7&quot;&amp;#41; == true&amp;#41; then &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:SetHealth(-1&amp;#41; &lt;br /&gt; end &lt;br /&gt; end &lt;br /&gt; RegisterServerHook(4, &quot;OnEnterWorld&quot;&amp;#41;&lt;!--/uzc--&gt;&lt;/div&gt;&lt;/div&gt;&lt;!--/uzcode--&gt; &lt;p&gt; &lt;!--uzcode--&gt;&lt;div class=&quot;bbCodeBlock&quot;&gt;&lt;div class=&quot;bbCodeName&quot; style=&quot;padding-left:5px;font-weight:bold;font-size:7pt&quot;&gt;Code&lt;/div&gt;&lt;div class=&quot;codeMessage&quot; style=&quot;border:1px inset;max-height:200px;overflow:auto;height:expression(this.scrollHeight&lt;5?this.style.height:scrollHeight&gt;200?&apos;200px&apos;:&apos;&apos;+(this.scrollHeight+5)+&apos;px&apos;);&quot;&gt;&lt;!--uzc--&gt;--&amp;#91;&amp;#91; Made by Denidov &lt;br /&gt; ]]-- &lt;br /&gt;&lt;br /&gt; --&amp;#91;&amp;#91;Configs]]-- &lt;br /&gt;&lt;br /&gt; local map =&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt; local x =&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt; local y =&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt; local z =&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt; local token =&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt; --------------- &lt;br /&gt;&lt;br /&gt; function OnJail(event, player, unit&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;if (player:GetHealth(&amp;#41; =&lt; 25000&amp;#41; then &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:SetHealth(20000&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:Teleport(map, x, y, z&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:AddItem (token, 1&amp;#41; &lt;br /&gt; end &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;if (player:GetMana(&amp;#41; =&lt; 30000&amp;#41; then &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:SetMana(25000&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:Teleport(map, x, y, z&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:AddItem (token, 1&amp;#41; &lt;br /&gt; end &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;if (player:GetPlayerLevel(&amp;#41; =&lt; 81&amp;#41; then &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:SetLevel(80&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:Teleport(map, x, y, z&amp;#41;&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:AddItem (token, 1&amp;#41; &lt;br /&gt; end &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;if (unit:IsFlying(player&amp;#41; == true&amp;#41; then &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;if (player:IsGM(3&amp;#41; == false&amp;#41; then &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;elseif (player:IsGM(a&amp;#41; == false&amp;#41; then &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;elseif (player:IsGM(az&amp;#41; == false&amp;#41; then &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:SetFlying(0&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:Teleport(map, x, y, z&amp;#41;&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:AddItem (token, 1&amp;#41; &lt;br /&gt; end &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;if (player:GetItemCount(token&amp;#41; &gt; 5&amp;#41; then &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:SoftDisconnect &lt;br /&gt; end &lt;br /&gt; end &lt;br /&gt; RegisterServerHook(4, &quot;OnJail&quot;&amp;#41;&lt;!--/uzc--&gt;&lt;/div&gt;&lt;/div&gt;&lt;!--/uzcode--&gt;</content:encoded>
			<category>LUA Скрипты</category>
			<dc:creator>Administrator</dc:creator>
			<guid>https://basewow.ucoz.ru/forum/79-79-1</guid>
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		<item>
			<title>[Lua] Starter System</title>
			<link>https://basewow.ucoz.ru/forum/79-78-1</link>
			<pubDate>Thu, 29 Apr 2010 13:24:21 GMT</pubDate>
			<description>Форум: &lt;a href=&quot;https://basewow.ucoz.ru/forum/79&quot;&gt;LUA Скрипты&lt;/a&gt;&lt;br /&gt;Автор темы: Administrator&lt;br /&gt;Автор последнего сообщения: TKach&lt;br /&gt;Количество ответов: 0</description>
			<content:encoded>Hey guys heres a simple system for when a player of a certain level enters your server he or she is given a Book and 5 Starter Tokens. &lt;p&gt; The book gives you some helpful info. Also it gives details about the server when you first enter the game. &lt;p&gt; &lt;a class=&quot;link&quot; target=&quot;_blank&quot; href=&quot;http://pastebin.com/hRduvC33&quot;&gt;http://pastebin.com/hRduvC33&lt;/a&gt; &lt;p&gt; &lt;!--uzcode--&gt;&lt;div class=&quot;bbCodeBlock&quot;&gt;&lt;div class=&quot;bbCodeName&quot; style=&quot;padding-left:5px;font-weight:bold;font-size:7pt&quot;&gt;Code&lt;/div&gt;&lt;div class=&quot;codeMessage&quot; style=&quot;border:1px inset;max-height:200px;overflow:auto;height:expression(this.scrollHeight&lt;5?this.style.height:scrollHeight&gt;200?&apos;200px&apos;:&apos;&apos;+(this.scrollHeight+5)+&apos;px&apos;);&quot;&gt;&lt;!--uzc--&gt;--&amp;#91;&amp;#91; &lt;br /&gt; Made by DeniDov &lt;br /&gt; ]]-- &lt;br /&gt;&lt;br /&gt; --&amp;#91;&amp;#91;Configs]]-- &lt;br /&gt; local StarterBook = 1234 &lt;br /&gt; local ServerName = Server &lt;br /&gt; local ServerType = Fun &lt;br /&gt; local StarterToken = 2345 &lt;br /&gt; local Emu = Arcemu &lt;br /&gt; local Rev = 3890 &lt;br /&gt; local Owner = Denidov &lt;br /&gt; local Co-Owner = Denidov &lt;br /&gt; local Admins = Denidov, Denidov, Denidov &lt;br /&gt; local Devs = Denidov, Denidov, Denidov &lt;br /&gt; local GMS = Denidov, Denidov, Denidov &lt;br /&gt; local Website = www.test.com &lt;br /&gt; local Email = &lt;a href=&quot;mailto:test@live.com&quot; class=&quot;link&quot;&gt;test@live.com&lt;/a&gt; &lt;br /&gt; local itemid = 12345 &lt;br /&gt;&lt;br /&gt; function OnEnterWorld(event, player, unit&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;if (player:GetPlayerLevel(1&amp;#41; == true&amp;#41; then &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:SendBroadcastMessage(&quot;Welcome to &quot;..ServerName..&quot; We are a &quot;..ServerType..&quot; Server. We Hope you Enjoy Your Stay&quot;&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:AddItem(StarterBook, 1&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:SendBroadcastMessage(&quot;Here is Your Starter Book for &quot;..ServerName..&quot;&quot;&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:AddItem(StarterToken, 5&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:SendBroadcastMessage(&quot;These are your Tokens, You can Sell Them for Some Starting Money!&quot;&amp;#41; &lt;br /&gt; end &lt;br /&gt; end &lt;br /&gt;&lt;br /&gt; function Item_OnGossip(event, player, unit&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;if (player:IsInCombat(&amp;#41; == true&amp;#41; then &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:SendBroadcastMessage(&quot;Get out of Combat!&quot;&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;else &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;unit:GossipCreateMenu(3543, player, 0&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;unit:GossipMenuAddItem(0, &quot;Server Info&quot;, 1, 0&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;unit:GossipMenuAddItem(0, &quot;Server Staff&quot;, 2, 0&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;unit:GossipMenuAddItem(0, &quot;Other Notes&quot;, 3, 0&amp;#41; &lt;br /&gt; end &lt;br /&gt; end &lt;br /&gt;&lt;br /&gt; function Item_Select(event, player, unit&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;if (intid == 1&amp;#41; then &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:SendBroadcastMessage(&quot;This is a &quot;..ServerType..&quot; server, We run on &quot;..Emu..&quot; core at Rev &quot;..Rev..&quot;&quot;&amp;#41; &lt;br /&gt; end &lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;if (intid == 2&amp;#41; then &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:SendBroadcastMessage(&quot;The Server Owner is &quot;..Owner..&quot;, The Co-Owner is &quot;..Co-Owner..&quot;, Our Admin Team Consists of &quot;..Admins..&quot;, Our Developer Team is &quot;..Devs..&quot;, And Our Support Team is &quot;..GMS..&quot;&quot;&amp;#41; &lt;br /&gt; end &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;if (intid == 3&amp;#41; then &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:SendBroadcastMessage(&quot;If you need any help please contact us on &quot;..Website..&quot; or you can e-mail us at &quot;..Email..&quot;&quot;&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt; end &lt;br /&gt; end &lt;br /&gt; end &lt;br /&gt; RegisterServerHook(4, &quot;OnEnterWorld&quot;&amp;#41; &lt;br /&gt; RegisterUnitGossipEvent(itemid, 1, &quot;Item_OnGossip&quot;&amp;#41; &lt;br /&gt; RegisterUnitGossipEvent(itemid, 2, &quot;Item_Select&quot;&amp;#41;&lt;!--/uzc--&gt;&lt;/div&gt;&lt;/div&gt;&lt;!--/uzcode--&gt;</content:encoded>
			<category>LUA Скрипты</category>
			<dc:creator>Administrator</dc:creator>
			<guid>https://basewow.ucoz.ru/forum/79-78-1</guid>
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			<title>[Lua] Class Trainer, one click!</title>
			<link>https://basewow.ucoz.ru/forum/79-77-1</link>
			<pubDate>Thu, 29 Apr 2010 13:22:34 GMT</pubDate>
			<description>Форум: &lt;a href=&quot;https://basewow.ucoz.ru/forum/79&quot;&gt;LUA Скрипты&lt;/a&gt;&lt;br /&gt;Автор темы: Administrator&lt;br /&gt;Автор последнего сообщения: TKach&lt;br /&gt;Количество ответов: 0</description>
			<content:encoded>So this is a class trainer I made which teaches all the spells of the character class. This is ment for level 80+ though as it teaches only the highest rank spells as I made this for an instant 80 pvp server. I have added a level 80 check if anyone plan on using it on a server were players start at level 1, but I have also uploaded a version without it if you want your players to be overpowered. &lt;p&gt; The script checks which spell talents you have learned and teaches you the highest rank of them, it also checks if you are horde or alliance for things such as Bloodlust/Heroism and mage portals. &lt;p&gt; Please let me know if I have managed to skip some spells somehow &lt;br /&gt; The npc id is 80102, make a new npc with that id or change the script if you know how. &lt;p&gt; Class Trainer, 1k gold fee version: &lt;br /&gt; &lt;a class=&quot;link&quot; target=&quot;_blank&quot; href=&quot;http://pastebin.com/HWU7BFa2&quot;&gt;http://pastebin.com/HWU7BFa2&lt;/a&gt; &lt;p&gt; Class Trainer, no fee version: &lt;br /&gt; &lt;a class=&quot;link&quot; target=&quot;_blank&quot; href=&quot;http://pastebin.com/GWcWF49W&quot;&gt;http://pastebin.com/GWcWF49W&lt;/a&gt; &lt;p&gt; Class Trainer, no fee or level check version: &lt;br /&gt; &lt;a class=&quot;link&quot; target=&quot;_blank&quot; href=&quot;http://pastebin.com/dUyfNnQt&quot;&gt;http://pastebin.com/dUyfNnQt&lt;/a&gt; &lt;p&gt; I know there might be something similar to this out there, but I take 100% credit for this as I made this from scratch and added the spells manually, I diden&apos;t keep track of time but I used atleast 5-6+ hours on this.</content:encoded>
			<category>LUA Скрипты</category>
			<dc:creator>Administrator</dc:creator>
			<guid>https://basewow.ucoz.ru/forum/79-77-1</guid>
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		<item>
			<title>СОЗДАННЫЙ БОСС</title>
			<link>https://basewow.ucoz.ru/forum/79-76-1</link>
			<pubDate>Thu, 29 Apr 2010 13:22:16 GMT</pubDate>
			<description>Форум: &lt;a href=&quot;https://basewow.ucoz.ru/forum/79&quot;&gt;LUA Скрипты&lt;/a&gt;&lt;br /&gt;Автор темы: Administrator&lt;br /&gt;Автор последнего сообщения: TKach&lt;br /&gt;Количество ответов: 0</description>
			<content:encoded>&lt;a class=&quot;link&quot; target=&quot;_blank&quot; href=&quot;http://pastebin.com/sYeMMqFA&quot;&gt;http://pastebin.com/sYeMMqFA&lt;/a&gt; &lt;p&gt; &lt;a class=&quot;link&quot; target=&quot;_blank&quot; href=&quot;http://filebeam.com/48f7ea21ea72244c15dc6b098e9d2035&quot;&gt;http://filebeam.com/48f7ea21ea72244c15dc6b098e9d2035&lt;/a&gt;</content:encoded>
			<category>LUA Скрипты</category>
			<dc:creator>Administrator</dc:creator>
			<guid>https://basewow.ucoz.ru/forum/79-76-1</guid>
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		<item>
			<title>C++ &amp; SQL Teleporer,Buff NPC, Prof NPC, For Trinity/MaNGOS</title>
			<link>https://basewow.ucoz.ru/forum/79-75-1</link>
			<pubDate>Thu, 29 Apr 2010 13:21:58 GMT</pubDate>
			<description>Форум: &lt;a href=&quot;https://basewow.ucoz.ru/forum/79&quot;&gt;LUA Скрипты&lt;/a&gt;&lt;br /&gt;Автор темы: Administrator&lt;br /&gt;Автор последнего сообщения: TKach&lt;br /&gt;Количество ответов: 0</description>
			<content:encoded>Heya folks, now I am releasing a custom Teleporter, Buffer NPC, Profession leveler NPC. Its C++ and SQL source you must enter to your Core and DB. I will include a guide how to add them for noobs but it will take time, I want to make it with pictures &lt;p&gt; Credits: ScriptDev2 team, AwkwardDev. &lt;p&gt; &lt;a class=&quot;link&quot; href=&quot;http://filebeam.com/96c113eff895622c406eb45d19704c5e&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;скачать&lt;/a&gt;</content:encoded>
			<category>LUA Скрипты</category>
			<dc:creator>Administrator</dc:creator>
			<guid>https://basewow.ucoz.ru/forum/79-75-1</guid>
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			<title>Lua Release Boss Script</title>
			<link>https://basewow.ucoz.ru/forum/79-74-1</link>
			<pubDate>Thu, 29 Apr 2010 13:21:42 GMT</pubDate>
			<description>Форум: &lt;a href=&quot;https://basewow.ucoz.ru/forum/79&quot;&gt;LUA Скрипты&lt;/a&gt;&lt;br /&gt;Автор темы: Administrator&lt;br /&gt;Автор последнего сообщения: TKach&lt;br /&gt;Количество ответов: 0</description>
			<content:encoded>Ok i have Released another one this one is preset for you Please have fun and Enjoy.I tried really hard to make sure it was set right this time &lt;p&gt; &lt;a class=&quot;link&quot; target=&quot;_blank&quot; href=&quot;http://pastebin.com/YknzZpzL&quot;&gt;http://pastebin.com/YknzZpzL&lt;/a&gt;</content:encoded>
			<category>LUA Скрипты</category>
			<dc:creator>Administrator</dc:creator>
			<guid>https://basewow.ucoz.ru/forum/79-74-1</guid>
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			<title>Suicide Teleporter! [Lua]</title>
			<link>https://basewow.ucoz.ru/forum/79-73-1</link>
			<pubDate>Thu, 29 Apr 2010 13:21:24 GMT</pubDate>
			<description>Форум: &lt;a href=&quot;https://basewow.ucoz.ru/forum/79&quot;&gt;LUA Скрипты&lt;/a&gt;&lt;br /&gt;Автор темы: Administrator&lt;br /&gt;Автор последнего сообщения: TKach&lt;br /&gt;Количество ответов: 0</description>
			<content:encoded>This teleporter is for funservers. It gives palyer fun ways to kill themselves! (i know, i know, it&apos;s terrible) &lt;p&gt; Lua Script: &lt;a class=&quot;link&quot; target=&quot;_blank&quot; href=&quot;http://pastebin.com/yH3Gga77&quot;&gt;http://pastebin.com/yH3Gga77&lt;/a&gt; &lt;p&gt; Mangos Sql NPC download: &lt;a class=&quot;link&quot; target=&quot;_blank&quot; href=&quot;http://www.mediafire.com/?w2mlynmztmw&quot;&gt;http://www.mediafire.com/?w2mlynmztmw&lt;/a&gt; &lt;p&gt; Ascent Sql NPC download: &lt;a class=&quot;link&quot; target=&quot;_blank&quot; href=&quot;http://www.mediafire.com/?mzkmykmimmk&quot;&gt;http://www.mediafire.com/?mzkmykmimmk&lt;/a&gt; &lt;p&gt; Arcemu Rev&gt; 2976 Sql NPC download: &lt;br /&gt; &lt;a class=&quot;link&quot; target=&quot;_blank&quot; href=&quot;http://www.mediafire.com/?zknzqyye1ue&quot;&gt;http://www.mediafire.com/?zknzqyye1ue&lt;/a&gt; &lt;p&gt; Arcemu Rev&lt; 2976 Sql NPC download: &lt;br /&gt; &lt;a class=&quot;link&quot; target=&quot;_blank&quot; href=&quot;http://www.mediafire.com/?jhjmxygzgyy&quot;&gt;http://www.mediafire.com/?jhjmxygzgyy&lt;/a&gt; &lt;p&gt; Aspire Sql NPC download: &lt;a class=&quot;link&quot; target=&quot;_blank&quot; href=&quot;http://www.mediafire.com/?nyzjnifnjox&quot;&gt;http://www.mediafire.com/?nyzjnifnjox&lt;/a&gt; &lt;p&gt; Enjoy, and please give me feedback!</content:encoded>
			<category>LUA Скрипты</category>
			<dc:creator>Administrator</dc:creator>
			<guid>https://basewow.ucoz.ru/forum/79-73-1</guid>
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			<title>Lua Release</title>
			<link>https://basewow.ucoz.ru/forum/79-72-1</link>
			<pubDate>Thu, 29 Apr 2010 13:21:05 GMT</pubDate>
			<description>Форум: &lt;a href=&quot;https://basewow.ucoz.ru/forum/79&quot;&gt;LUA Скрипты&lt;/a&gt;&lt;br /&gt;Автор темы: Administrator&lt;br /&gt;Автор последнего сообщения: TKach&lt;br /&gt;Количество ответов: 0</description>
			<content:encoded>its not much but i did do it my self i havent tested it yet so if some 1 wants to feel free please tell me if you like it i&apos;ll release some more soon. &lt;p&gt; Fixed also added 1 thing feel free to edit it to what ever for the Yell Text and Sound ID &lt;p&gt; &lt;a class=&quot;link&quot; target=&quot;_blank&quot; href=&quot;http://pastebin.com/8RwsUUkW&quot;&gt;http://pastebin.com/8RwsUUkW&lt;/a&gt;</content:encoded>
			<category>LUA Скрипты</category>
			<dc:creator>Administrator</dc:creator>
			<guid>https://basewow.ucoz.ru/forum/79-72-1</guid>
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			<title>[Lua]Boss First script</title>
			<link>https://basewow.ucoz.ru/forum/79-71-1</link>
			<pubDate>Thu, 29 Apr 2010 13:20:48 GMT</pubDate>
			<description>Форум: &lt;a href=&quot;https://basewow.ucoz.ru/forum/79&quot;&gt;LUA Скрипты&lt;/a&gt;&lt;br /&gt;Автор темы: Administrator&lt;br /&gt;Автор последнего сообщения: TKach&lt;br /&gt;Количество ответов: 0</description>
			<content:encoded>&lt;a class=&quot;link&quot; href=&quot;http://pastebin.com/tools_firefox.php&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;ТЫк&lt;/a&gt;</content:encoded>
			<category>LUA Скрипты</category>
			<dc:creator>Administrator</dc:creator>
			<guid>https://basewow.ucoz.ru/forum/79-71-1</guid>
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		<item>
			<title>[C++] Patch to 3.3.3!</title>
			<link>https://basewow.ucoz.ru/forum/79-70-1</link>
			<pubDate>Thu, 29 Apr 2010 13:20:27 GMT</pubDate>
			<description>Форум: &lt;a href=&quot;https://basewow.ucoz.ru/forum/79&quot;&gt;LUA Скрипты&lt;/a&gt;&lt;br /&gt;Автор темы: Administrator&lt;br /&gt;Автор последнего сообщения: TKach&lt;br /&gt;Количество ответов: 0</description>
			<content:encoded>Hey guys. &lt;p&gt; I was roaming on the arcemu forums and I found this interesting release. &lt;br /&gt; I looked into the code and it has some fixes. Like the authenications &lt;br /&gt; (FOR THE CHARACTERS) &lt;p&gt; DBCStores, (So it saves gameobjects, npc&apos;s and such.) &lt;br /&gt; Bg, Titlesystem and much more. &lt;p&gt; This patch is NOT made by me. I only tested it &lt;p&gt; &lt;a class=&quot;link&quot; target=&quot;_blank&quot; href=&quot;http://rapidshare.com/files/374293082/3.3.3.patch&quot;&gt;http://rapidshare.com/files/374293082/3.3.3.patch&lt;/a&gt; &lt;p&gt; &lt;a class=&quot;link&quot; target=&quot;_blank&quot; href=&quot;http://www.mediafire.com/?mimemzdjoxd&quot;&gt;http://www.mediafire.com/?mimemzdjoxd&lt;/a&gt; &lt;p&gt; &lt;a class=&quot;link&quot; target=&quot;_blank&quot; href=&quot;http://www.megaupload.com/?d=PVYU5KYL&quot;&gt;http://www.megaupload.com/?d=PVYU5KYL&lt;/a&gt;</content:encoded>
			<category>LUA Скрипты</category>
			<dc:creator>Administrator</dc:creator>
			<guid>https://basewow.ucoz.ru/forum/79-70-1</guid>
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		<item>
			<title>[Lua] All-in-One NPC Script (v2) --UPDATED--</title>
			<link>https://basewow.ucoz.ru/forum/79-69-1</link>
			<pubDate>Thu, 29 Apr 2010 13:20:08 GMT</pubDate>
			<description>Форум: &lt;a href=&quot;https://basewow.ucoz.ru/forum/79&quot;&gt;LUA Скрипты&lt;/a&gt;&lt;br /&gt;Автор темы: Administrator&lt;br /&gt;Автор последнего сообщения: TKach&lt;br /&gt;Количество ответов: 0</description>
			<content:encoded>- Teleports you to the mall and to instances &lt;br /&gt; - Maxes out all of your skills &lt;br /&gt; - Resets talents &lt;br /&gt; - Changes the weather &lt;br /&gt; - Buffs you &lt;br /&gt; - Heals you &lt;br /&gt; - Removes Resurrection Sickness &lt;br /&gt; - Lets you hear any sound (that you know the id of). &lt;br /&gt; - Teaches you all of your class spells &lt;br /&gt; - Teaches all profession with one click &lt;br /&gt; - Teaches you riding and gives all mounts &lt;br /&gt; - Exalts you with all factions &lt;br /&gt; - Acts as an innkeeper &lt;p&gt; рев 2 &lt;a class=&quot;link&quot; target=&quot;_blank&quot; href=&quot;http://pastebin.com/ga29ptQr&quot;&gt;http://pastebin.com/ga29ptQr&lt;/a&gt; &lt;br /&gt; рев 1 &lt;a class=&quot;link&quot; target=&quot;_blank&quot; href=&quot;http://filebeam.com/d1b60d42a8dba5749162482318cd8ca0&quot;&gt;http://filebeam.com/d1b60d42a8dba5749162482318cd8ca0&lt;/a&gt;</content:encoded>
			<category>LUA Скрипты</category>
			<dc:creator>Administrator</dc:creator>
			<guid>https://basewow.ucoz.ru/forum/79-69-1</guid>
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			<title>[EPIC RELEASE] L70ETC Band LUA -Noob Friendly-</title>
			<link>https://basewow.ucoz.ru/forum/79-68-1</link>
			<pubDate>Thu, 29 Apr 2010 13:19:51 GMT</pubDate>
			<description>Форум: &lt;a href=&quot;https://basewow.ucoz.ru/forum/79&quot;&gt;LUA Скрипты&lt;/a&gt;&lt;br /&gt;Автор темы: Administrator&lt;br /&gt;Автор последнего сообщения: TKach&lt;br /&gt;Количество ответов: 0</description>
			<content:encoded>Hello and good day to everyone. this is my first release, I hope you enjoy!. The Download link is at the bottom! &lt;p&gt; just for everyone to know..this is ArcEmu capable, I made this with revision 2490 &lt;p&gt; There is a VIDEO down below if u want to see the script in action &lt;p&gt; The Script is pretty simple..but VERY VERY awesome for server events. &lt;p&gt; -----What does it do?------- &lt;p&gt; Simple...the Band &quot;L70ETC&quot; Plays the song &quot;The Power Of The Horde&quot; and really does the vocals (the singer is tuned with the song and will yell out the lyrics) &lt;p&gt; and u can ACTUALLY hear the song (everyone in the area) &lt;p&gt; ------Was it hard to script this?------ &lt;p&gt; Kinda..I added special FX to it to make it really cool (added random spells and gameobject spawns during the show) &lt;p&gt; The Total line goes to about 1,200 Lines of LUA scripting (about 5 hours to do) &lt;p&gt; ------Can we see the script in action?----- &lt;p&gt; Yes you can see the video with the link below. &lt;p&gt; &gt;&gt;&gt;L70ETC LUA SCRIPTED BAND VIDEO&lt;&lt;&lt; &lt;p&gt; -----Screenshots?---- &lt;br /&gt; $IMAGE1$ &lt;p&gt; &lt;a class=&quot;link&quot; href=&quot;http://www.blinded-soul.ucoz.com/AC_WEB_Releases/L70ETCLUAScript.zip&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;скачать&lt;/a&gt;</content:encoded>
			<category>LUA Скрипты</category>
			<dc:creator>Administrator</dc:creator>
			<guid>https://basewow.ucoz.ru/forum/79-68-1</guid>
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			<title>[Preview]C&apos;thun script![.lua]</title>
			<link>https://basewow.ucoz.ru/forum/79-67-1</link>
			<pubDate>Thu, 29 Apr 2010 13:19:28 GMT</pubDate>
			<description>Форум: &lt;a href=&quot;https://basewow.ucoz.ru/forum/79&quot;&gt;LUA Скрипты&lt;/a&gt;&lt;br /&gt;Автор темы: Administrator&lt;br /&gt;Автор последнего сообщения: TKach&lt;br /&gt;Количество ответов: 0</description>
			<content:encoded>Im try to script it like on a Blizz server, but for now i can tell you, 2 things NOT gonna work: &lt;br /&gt; In phase 1 the Dark Glare &lt;br /&gt; In Phase 2 The stomach event - Maybe i can do, not sure yet &lt;br /&gt; Im gonna try to fill something cool encounters instead of these Check out my Video, where you can see the Summoning of C&apos;thun (Not complete yet) &lt;br /&gt; &lt;a class=&quot;link&quot; target=&quot;_blank&quot; href=&quot;http://www.youtube.com/watch?v=gjUccyKiigA&quot;&gt;http://www.youtube.com/watch?v=gjUccyKiigA&lt;/a&gt; (the video is still on processing...) What show the video? There is a npc Called Vek&apos;nilash (Random or maybe some lore?), who is controlled by C&apos;thun. If he dies, there will be an npc spawn, called Spikwitmi (You dont know where the name come from? Try say it &quot;Speak with me&quot;) Who gonna go tho the Altar, and summon the Old god...Unfortuanatly, the Old God kills him. &lt;br /&gt; So, what do you think?:&gt; (yea i know my english is $uck) &lt;br /&gt; Update: Now the summoner npc (Spikwitmi) is untargetable, (now cant see, the spell what he casting is evocation) &lt;br /&gt; Spikwitmi summon-event updated: Now after he reach the altar (Where he died in the video) only summon the portal, after that, walk down, and after that he got some epic-visual effect+spell damage visuals, and then he die &lt;br /&gt; C&apos;thun: Now not only the eye+the portal got summoned, there is the body. The body and the portal is untargetable. &lt;br /&gt; C&apos;thun first phase is almost fully scripted, he spawn in every 45 sec the eye tentacles (They use mindflay+ground rupture - only who stand too close) and in every 20 sec he spawn at a random player location a Claw tentacle (Ground rupture+harmstring). Dark glare is not in the script yet. I can&apos;t script the dark glare, because some Lua engine error (With the setOrientation or SetFacing i got instant dc). Im going to make something instead (My idea is c&apos;thun spawn a mob, who cast in a very short range something aoe, and move around c&apos;thun, so it will be like the Dark Glare) &lt;br /&gt; Encounter update: When the raid wipes, everything got despawned, and the evil guy (Vek&apos;nilash) who summon the summoner npc after he died now will spawn, so you can start over the whole encounter! &lt;br /&gt; Update: Phase 1 fully scripted! Dark Glare added! so, how works the Dark Glare? In every 60 sec, C&apos;thun stop casting, summon everything, and attacking. He summon an untargetable npc, who go half around c&apos;thun. The npc select the closest target, and if he is too close, he will die instantly. After the npc reach the altar (where Spikwitmi died) he will despawn. (there is some bug, sometimes the npc is still there, but the instant-kill thing is ended, so you dont will die if you get too close Until i fix this, he change only form, so you cant see him.) &lt;br /&gt; Phase 2 scripting started! &lt;br /&gt; Update2: Fixed the bug with the spawned npc&apos;s, now they will attack you. Still, somewhy they dont cast some visual effect (the portal). Im trying to fix this (Im pretty sure its some Lua bug) &lt;br /&gt; Flesh tentacles added, and spawned when the 2nd phase start! Still working on the rest of the event. &lt;br /&gt; Some bad news: My computer died, so i have to reinstall it, with i lose my wow (I still have the scripts, so thats not problem). 1-2 day and im gonna start again the work &lt;br /&gt; Update3: My computer is back, patching is done, so i started the scripting again The Giant Claw Tentacles already done. Still working on the stomach event. The portal of the stomach (what with you can port out) is done, only some effect needed (knock up when you step on it, and when you teleport to c&apos;thun) So it will be fun!</content:encoded>
			<category>LUA Скрипты</category>
			<dc:creator>Administrator</dc:creator>
			<guid>https://basewow.ucoz.ru/forum/79-67-1</guid>
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			<title>[Lua] Jail system.</title>
			<link>https://basewow.ucoz.ru/forum/79-66-1</link>
			<pubDate>Thu, 29 Apr 2010 13:18:59 GMT</pubDate>
			<description>Форум: &lt;a href=&quot;https://basewow.ucoz.ru/forum/79&quot;&gt;LUA Скрипты&lt;/a&gt;&lt;br /&gt;Автор темы: Administrator&lt;br /&gt;Автор последнего сообщения: TKach&lt;br /&gt;Количество ответов: 0</description>
			<content:encoded>Jail system. &lt;p&gt; I saw a lot of ppl asking for a jail system so I made one. &lt;br /&gt; This will be version 1, I will make a version 2 later on when I have more time. &lt;p&gt; In this version you can jail a player by using: &lt;br /&gt; #jailchar name min &lt;p&gt; Remove a char from jail by using: &lt;br /&gt; #unjailchar name &lt;p&gt; And players can check their jail status (When you are jailed it will show you the time you still have to be in it.) by using: &lt;br /&gt; #jailstatus &lt;p&gt; In the next version I will add the ability to jail accounts. &lt;br /&gt; Adding some colors, and maybe adding a feature to jail ip&apos;s. &lt;p&gt; This script uses a DB table you can find the query at the top of the script. Remember to put it in the char DB!! &lt;p&gt; Grandelf! =] &lt;br /&gt; Script: &lt;a class=&quot;link&quot; target=&quot;_blank&quot; href=&quot;http://pastebin.com/RBkRNmva&quot;&gt;http://pastebin.com/RBkRNmva&lt;/a&gt;</content:encoded>
			<category>LUA Скрипты</category>
			<dc:creator>Administrator</dc:creator>
			<guid>https://basewow.ucoz.ru/forum/79-66-1</guid>
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			<title>Instant Revive!</title>
			<link>https://basewow.ucoz.ru/forum/79-64-1</link>
			<pubDate>Thu, 29 Apr 2010 13:17:36 GMT</pubDate>
			<description>Форум: &lt;a href=&quot;https://basewow.ucoz.ru/forum/79&quot;&gt;LUA Скрипты&lt;/a&gt;&lt;br /&gt;Автор темы: Administrator&lt;br /&gt;Автор последнего сообщения: TKach&lt;br /&gt;Количество ответов: 0</description>
			<content:encoded>Alright this is my newest script, listed below are what this script does. &lt;p&gt; What is does! &lt;p&gt; When the player dies it instantly revives them. Simple as that. &lt;p&gt; &lt;a class=&quot;link&quot; target=&quot;_blank&quot; href=&quot;http://pastebin.com/76RgjvTq&quot;&gt;http://pastebin.com/76RgjvTq&lt;/a&gt;</content:encoded>
			<category>LUA Скрипты</category>
			<dc:creator>Administrator</dc:creator>
			<guid>https://basewow.ucoz.ru/forum/79-64-1</guid>
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			<title>[Release] Global Chat System (UPDATED!)</title>
			<link>https://basewow.ucoz.ru/forum/79-63-1</link>
			<pubDate>Thu, 29 Apr 2010 13:16:11 GMT</pubDate>
			<description>Форум: &lt;a href=&quot;https://basewow.ucoz.ru/forum/79&quot;&gt;LUA Скрипты&lt;/a&gt;&lt;br /&gt;Автор темы: Administrator&lt;br /&gt;Автор последнего сообщения: TKach&lt;br /&gt;Количество ответов: 0</description>
			<content:encoded>The script has now been updated ! Read below for more info!&lt;/font&gt;&lt;/font&gt; &lt;p&gt; &lt;font size=&quot;1&quot;&gt;&lt;font color=&quot;Purple&quot;&gt;This is for ArcEmu&lt;/font&gt;&lt;/font&gt; &lt;p&gt; The following features is now added: &lt;p&gt; &lt;font color=&quot;Red&quot;&gt;&lt;ul&gt;&lt;li&gt;Chat admins. Those can be promoted by an admin and demoted again aswell. &lt;br /&gt; &lt;/li&gt; &lt;br /&gt; &lt;li&gt;You can choose your own watermark for those Chat admins. &lt;br /&gt; &lt;/li&gt; &lt;br /&gt; &lt;li&gt;The spam filter can now be customized. &lt;br /&gt; &lt;/li&gt; &lt;br /&gt; &lt;li&gt;Added an instant messaging system. This is still beta and will only work as it should when the player is in a guild. &lt;br /&gt; &lt;/li&gt; &lt;br /&gt; &lt;li&gt;You no longer have to type ban or mute durations. They do now automatically reset to 0 if nothing else is passed. &lt;br /&gt; &lt;/li&gt; &lt;br /&gt; &lt;li&gt;I also added a few more nil checks.&lt;/li&gt; &lt;br /&gt; &lt;/ul&gt;&lt;/font&gt; &lt;p&gt; &lt;font color=&quot;Blue&quot;&gt;&lt;font size=&quot;3&quot;&gt;You can always find the newest script &lt;a href=&quot;http://pastebin.com/yvHj7Yup&quot; target=&quot;_blank&quot;&gt;here&lt;/a&gt;.&lt;/font&gt;&lt;/font&gt; &lt;p&gt; If you had V.2 you should run this query to you world database: &lt;p&gt; &lt;div style=&quot;margin:20px; margin-top:5px&quot;&gt; &lt;br /&gt; &lt;div class=&quot;smallfont&quot; style=&quot;margin-bottom:2px&quot;&gt;Code:&lt;/div&gt; &lt;br /&gt; &lt;pre class=&quot;alt2&quot; dir=&quot;ltr&quot; style=&quot; &lt;br /&gt; margin: 0px; &lt;br /&gt; padding: 6px; &lt;br /&gt; border: 1px inset; &lt;br /&gt; width: 640px; &lt;br /&gt; height: 34px; &lt;br /&gt; text-align: left; &lt;br /&gt; overflow: auto&quot;&gt;ALTER TABLE `global_chat` ADD `Chat_admin` TINYINT(1) UNSIGNED NOT NULL AFTER `Activated` ;&lt;/pre&gt; &lt;br /&gt; &lt;/div&gt;otherwice you should run this into you world database: &lt;p&gt; &lt;div style=&quot;margin:20px; margin-top:5px&quot;&gt; &lt;br /&gt; &lt;div class=&quot;smallfont&quot; style=&quot;margin-bottom:2px&quot;&gt;Code:&lt;/div&gt; &lt;br /&gt; &lt;pre class=&quot;alt2&quot; dir=&quot;ltr&quot; style=&quot; &lt;br /&gt; margin: 0px; &lt;br /&gt; padding: 6px; &lt;br /&gt; border: 1px inset; &lt;br /&gt; width: 640px; &lt;br /&gt; height: 226px; &lt;br /&gt; text-align: left; &lt;br /&gt; overflow: auto&quot;&gt;CREATE TABLE `global_chat` ( &lt;br /&gt; `Account_Name` varchar(50) character set utf8 collate utf8_unicode_ci NOT NULL, &lt;br /&gt; `Activated` tinyint(1) unsigned default &apos;1&apos;, &lt;br /&gt; `Warnings` tinyint(1) unsigned default &apos;0&apos;, &lt;br /&gt; `Banned` tinyint(1) unsigned default &apos;0&apos;, &lt;br /&gt; `Spam_warns` tinyint(3) unsigned default &apos;0&apos;, &lt;br /&gt; `Ban reason` text character set utf8 collate utf8_bin NOT NULL, &lt;br /&gt; `Ban_Time` bigint(20) unsigned default &apos;0&apos; COMMENT &apos;0 and 1 in ban for perm&apos;, &lt;br /&gt; `GM_muted` TINYINT(1) UNSIGNED DEFAULT &apos;0&apos;, `Mute_time` BIGINT(20) UNSIGNED DEFAULT &apos;0&apos;, &lt;br /&gt; `muted list` longtext character set utf8 collate utf8_unicode_ci NOT NULL, &lt;br /&gt; `Chat_admin` TINYINT(1) UNSIGNED NOT NULL, &lt;br /&gt; UNIQUE KEY `Account_Name` (`Account_Name`) &lt;br /&gt; )&lt;/pre&gt; &lt;br /&gt; &lt;/div&gt;I hope you will find this usefull &lt;img src=&quot;http://www.ac-web.org/forum/venise/smilies/biggrin.gif&quot; border=&quot;0&quot; alt=&quot;&quot;&gt; I will keep this post updated as I come up with ideas to add. If you have some feel free to post them here and I will take a look at it &lt;img src=&quot;http://www.ac-web.org/forum/venise/smilies/smile.gif&quot; border=&quot;0&quot; alt=&quot;&quot;&gt; &lt;p&gt; &lt;font size=&quot;4&quot;&gt;&lt;u&gt;&lt;b&gt;&lt;font color=&quot;RoyalBlue&quot;&gt;COMMANDS:&lt;/font&gt;&lt;/b&gt;&lt;/u&gt;&lt;/font&gt; &lt;p&gt; &lt;div style=&quot;margin:20px; margin-top:5px&quot;&gt; &lt;br /&gt; &lt;div class=&quot;smallfont&quot; style=&quot;margin-bottom:2px&quot;&gt;Code:&lt;/div&gt; &lt;br /&gt; &lt;pre class=&quot;alt2&quot; dir=&quot;ltr&quot; style=&quot; &lt;br /&gt; margin: 0px; &lt;br /&gt; padding: 6px; &lt;br /&gt; border: 1px inset; &lt;br /&gt; width: 640px; &lt;br /&gt; height: 210px; &lt;br /&gt; text-align: left; &lt;br /&gt; overflow: auto&quot;&gt;&lt;font size=&quot;3&quot;&gt;&lt;font color=&quot;Lime&quot;&gt; &lt;br /&gt; #chat kick (player name) -- starts a vote-kick against the player with the name. If there is most &quot;Yes&quot; the player is kicked for 5 min. &lt;p&gt; #chat on/off -- Turns the global chat on/off &lt;p&gt; #chat ignore (player name) -- Ignores the player with name &lt;p&gt; #chat unignore (player name) -- unignores the player with name. &lt;p&gt; #chat ignorelist -- shows you a list of players you have ignored. &lt;p&gt; #chat instant on/off -- Turns the instant messenger system on or off. When the system is turned on you can use the global chat directly from the guild chat :)&lt;/font&gt;&lt;/font&gt;&lt;/pre&gt; &lt;br /&gt; &lt;/div&gt;&lt;font size=&quot;4&quot;&gt;&lt;b&gt;&lt;u&gt;&lt;font color=&quot;RoyalBlue&quot;&gt;ADMIN:&lt;/font&gt;&lt;/u&gt;&lt;/b&gt;&lt;/font&gt;&lt;div style=&quot;margin:20px; margin-top:5px&quot;&gt; &lt;br /&gt; &lt;div class=&quot;smallfont&quot; style=&quot;margin-bottom:2px&quot;&gt;Code:&lt;/div&gt; &lt;br /&gt; &lt;pre class=&quot;alt2&quot; dir=&quot;ltr&quot; style=&quot; &lt;br /&gt; margin: 0px; &lt;br /&gt; padding: 6px; &lt;br /&gt; border: 1px inset; &lt;br /&gt; width: 640px; &lt;br /&gt; height: 338px; &lt;br /&gt; text-align: left; &lt;br /&gt; overflow: auto&quot;&gt; &lt;br /&gt; &lt;font color=&quot;Silver&quot;&gt;------ Server Admin and Chat Admin commands ------&lt;/font&gt; &lt;p&gt; &lt;font size=&quot;3&quot;&gt;&lt;font color=&quot;Lime&quot;&gt; &lt;br /&gt; .chat ban (acc name) (duration) -- This will ban the player with account(he cant use or see whats said in the chat). Duration is entered in seconds. &lt;p&gt; .chat mute (acc name) (duration) -- Same as above this will just make the player with account name unable to talk in the chat, but he can still see whats said. &lt;p&gt; .chat unmute (acc name) -- This will unmute the player with account &lt;p&gt; .chat unban (acc name) -- This will unban the player with account. &lt;p&gt; &lt;/font&gt; &lt;p&gt; &lt;font color=&quot;Silver&quot;&gt;----- Server admins only! -----&lt;/font&gt; &lt;p&gt; &lt;font color=&quot;Lime&quot;&gt; &lt;br /&gt; .chat setadmin (acc name) -- this will promote the player to an admin of the chat. &lt;p&gt; .chat desetadmin (acc name) -- this will demote the admin back to normal player rank.&lt;/font&gt;&lt;/font&gt;&lt;/pre&gt; &lt;br /&gt; &lt;/div&gt;&lt;i&gt;Notice that those admins only will have the ability to ban/mute/unban and unmute players from the chat! they wont have any other GM abilities.&lt;/i&gt; &lt;p&gt; &lt;font size=&quot;2&quot;&gt;&lt;font color=&quot;Plum&quot;&gt;As i&apos;ve said before. All bugs and ideas should be replied to this post i will fix them as quick as i can or (for ideas) add them as quick as i can aswell &lt;img src=&quot;http://www.ac-web.org/forum/venise/smilies/smile.gif&quot; border=&quot;0&quot; alt=&quot;&quot;&gt;&lt;/font&gt;&lt;/font&gt; &lt;br /&gt; &lt;/div&gt;</content:encoded>
			<category>LUA Скрипты</category>
			<dc:creator>Administrator</dc:creator>
			<guid>https://basewow.ucoz.ru/forum/79-63-1</guid>
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			<title>For Some Fun Servers</title>
			<link>https://basewow.ucoz.ru/forum/79-62-1</link>
			<pubDate>Thu, 29 Apr 2010 13:15:48 GMT</pubDate>
			<description>Форум: &lt;a href=&quot;https://basewow.ucoz.ru/forum/79&quot;&gt;LUA Скрипты&lt;/a&gt;&lt;br /&gt;Автор темы: Administrator&lt;br /&gt;Автор последнего сообщения: TKach&lt;br /&gt;Количество ответов: 0</description>
			<content:encoded>For the people start with all Profesionals for 2.4.3. &lt;br /&gt; ArcEmu &lt;br /&gt; Download: &lt;a class=&quot;link&quot; target=&quot;_blank&quot; href=&quot;http://www.mediafire.com/?h2jo50giocm&quot;&gt;http://www.mediafire.com/?h2jo50giocm&lt;/a&gt; &lt;br /&gt; Have Fun! &lt;br /&gt; DataBase379</content:encoded>
			<category>LUA Скрипты</category>
			<dc:creator>Administrator</dc:creator>
			<guid>https://basewow.ucoz.ru/forum/79-62-1</guid>
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			<title>[lua] Simple lifetimekills rewarder</title>
			<link>https://basewow.ucoz.ru/forum/79-61-1</link>
			<pubDate>Thu, 29 Apr 2010 13:15:22 GMT</pubDate>
			<description>Форум: &lt;a href=&quot;https://basewow.ucoz.ru/forum/79&quot;&gt;LUA Скрипты&lt;/a&gt;&lt;br /&gt;Автор темы: Administrator&lt;br /&gt;Автор последнего сообщения: TKach&lt;br /&gt;Количество ответов: 0</description>
			<content:encoded>&lt;a class=&quot;link&quot; target=&quot;_blank&quot; href=&quot;http://pastebin.com/1taUfqtM&quot;&gt;http://pastebin.com/1taUfqtM&lt;/a&gt; &lt;p&gt; Simple script and it&apos;s self explanatory, just put the npc in the top. &lt;br /&gt; Screens: &lt;p&gt; &lt;!--uSpoiler--&gt;&lt;div class=&quot;uSpoilerClosed&quot; id=&quot;uSpoilerBNxNyz&quot;&gt;&lt;div class=&quot;uSpoilerButBl&quot;&gt;&lt;input type=&quot;button&quot; class=&quot;uSpoilerButton&quot; onclick=&quot;if($(&apos;#uSpoilerBNxNyz&apos;)[0]){if ($(&apos;.uSpoilerText&apos;,$(&apos;#uSpoilerBNxNyz&apos;))[0].style.display==&apos;none&apos;){$(&apos;.uSpoilerText&apos;,$(&apos;#uSpoilerBNxNyz&apos;))[0].style.display=&apos;&apos;;$(&apos;.uSpoilerButton&apos;,$(&apos;#uSpoilerBNxNyz&apos;)).val(&apos;Закрыть спойлер&apos;);$(&apos;#uSpoilerBNxNyz&apos;).attr(&apos;class&apos;,&apos;uSpoilerOpened&apos;);}else {$(&apos;.uSpoilerText&apos;,$(&apos;#uSpoilerBNxNyz&apos;))[0].style.display=&apos;none&apos;;$(&apos;.uSpoilerButton&apos;,$(&apos;#uSpoilerBNxNyz&apos;)).val(&apos;Открыть спойлер&apos;);$(&apos;#uSpoilerBNxNyz&apos;).attr(&apos;class&apos;,&apos;uSpoilerClosed&apos;);}}&quot; value=&quot;Открыть спойлер&quot;/&gt;&lt;/div&gt;&lt;div class=&quot;uSpoilerText&quot; style=&quot;display:none;&quot;&gt;&lt;!--ust--&gt;&lt;img src=&quot;http://datawow.3dn.ru/_fr/12/9575009.jpg&quot; border=&quot;0&quot; alt=&quot;&quot;&gt;&lt;!--/ust--&gt;&lt;/div&gt;&lt;/div&gt;&lt;!--/uSpoiler--&gt;</content:encoded>
			<category>LUA Скрипты</category>
			<dc:creator>Administrator</dc:creator>
			<guid>https://basewow.ucoz.ru/forum/79-61-1</guid>
		</item>
		<item>
			<title>[Mega Release] Trial of the Crusader blizzlike!! (incomplete</title>
			<link>https://basewow.ucoz.ru/forum/79-60-1</link>
			<pubDate>Thu, 29 Apr 2010 13:14:33 GMT</pubDate>
			<description>Форум: &lt;a href=&quot;https://basewow.ucoz.ru/forum/79&quot;&gt;LUA Скрипты&lt;/a&gt;&lt;br /&gt;Автор темы: Administrator&lt;br /&gt;Автор последнего сообщения: TKach&lt;br /&gt;Количество ответов: 0</description>
			<content:encoded>Trial of the Crusader Blizzlike Script&lt;/font&gt;&lt;/font&gt; &lt;p&gt; &lt;font size=&quot;2&quot;&gt;&lt;font color=&quot;Red&quot;&gt;Requires LuaHypArc&lt;/font&gt;&lt;/font&gt;&lt;/div&gt; &lt;p&gt; &lt;div style=&quot;margin:20px; margin-top:5px&quot;&gt; &lt;br /&gt; &lt;div class=&quot;smallfont&quot; style=&quot;margin-bottom:2px&quot;&gt;Code:&lt;/div&gt; &lt;br /&gt; &lt;pre class=&quot;alt2&quot; dir=&quot;ltr&quot; style=&quot; &lt;br /&gt; margin: 0px; &lt;br /&gt; padding: 6px; &lt;br /&gt; border: 1px inset; &lt;br /&gt; width: 640px; &lt;br /&gt; height: 34px; &lt;br /&gt; text-align: left; &lt;br /&gt; overflow: auto&quot;&gt;&lt;b&gt;&lt;font size=&quot;3&quot;&gt;Fixed the Dreadscale and Acidmaw death event bug, so right now, i&apos;m scripting the PVP events.&lt;/font&gt;&lt;/b&gt;&lt;/pre&gt; &lt;br /&gt; &lt;/div&gt;Hello ac-web I am working on a hmm up to 90% at least blizzlike trial of the crusader script. &lt;p&gt; Including: &lt;p&gt; &lt;b&gt;The floor!&lt;/b&gt; &lt;p&gt; A script in the SQL to include the floor for trial of the crusader. &lt;p&gt; &lt;b&gt;Worldmap_info and areatriggers fixes&lt;/b&gt; &lt;p&gt; So players can enter and exit the instance, for the worldmap_info fix, there is one fix, if you already have ToC in your database, run the update for it instead. See the &quot;fix areatriggers and worldmap info&quot; section of the SQL. &lt;p&gt; &lt;b&gt;Chat Events&lt;/b&gt; &lt;p&gt; The Lich King spawns and break the floor so players fall down before last boss &lt;p&gt; Anub&apos;arak yells things when players hit the water &lt;p&gt; Highlord Tirion Fordring talks before each bossfight &lt;p&gt; And everything else. &lt;p&gt; &lt;b&gt;Gossip NPCs&lt;/b&gt; &lt;p&gt; Working to 100% for every boss. Function to check if there are horde or alliance players that is starting the boss event. &lt;p&gt; &lt;b&gt;Horde/Alliance drops&lt;/b&gt; &lt;p&gt; On gossip npcs there is a function to check if the players is horde/alliance. &lt;p&gt; If horde - spawns a boss with horde drops &lt;p&gt; If alliance - spawns a boss with alliance drops &lt;p&gt; &lt;img src=&quot;http://www.ac-web.org/forum/venise/smilies/smile.gif&quot; border=&quot;0&quot; alt=&quot;&quot;&gt; &lt;p&gt; &lt;b&gt;Boss AIs&lt;/b&gt; &lt;p&gt; Around 95% blizzlike, since some spells and other things doesn&apos;t work. &lt;p&gt; &lt;b&gt;&lt;u&gt;100% Correct Sound IDs&lt;/u&gt;&lt;/b&gt; &lt;p&gt; Think 95% or so correct texts also for chat events. If you find something incorrect, please post a reply and i will correct it. &lt;p&gt; &lt;div align=&quot;center&quot;&gt;&lt;b&gt;&lt;u&gt;IMPORTANT&lt;/u&gt;&lt;/b&gt;&lt;/div&gt; &lt;p&gt; &lt;b&gt;I&apos;ve forgot to add two gameobjects in the SQL. They are used for Gormok and Jaraxxus&apos;s AIs.&lt;/b&gt; &lt;p&gt; &lt;div style=&quot;margin:20px; margin-top:5px&quot;&gt; &lt;br /&gt; &lt;div class=&quot;smallfont&quot; style=&quot;margin-bottom:2px&quot;&gt;Code:&lt;/div&gt; &lt;br /&gt; &lt;pre class=&quot;alt2&quot; dir=&quot;ltr&quot; style=&quot; &lt;br /&gt; margin: 0px; &lt;br /&gt; padding: 6px; &lt;br /&gt; border: 1px inset; &lt;br /&gt; width: 640px; &lt;br /&gt; height: 82px; &lt;br /&gt; text-align: left; &lt;br /&gt; overflow: auto&quot;&gt;&lt;b&gt;insert into gameobject_names (`entry`, `Type`, `DisplayID`, `Name`) values &lt;br /&gt; (&apos;34801&apos;, &apos;5&apos;, &apos;4452&apos;, &apos;Gormok - Fire&apos;); &lt;br /&gt; insert into gameobject_names (`entry`, `Type`, `DisplayID`, `Name`) values &lt;br /&gt; (&apos;34802&apos;, &apos;5&apos;, &apos;4452&apos;, &apos;Jaraxxus - Fire&apos;);&lt;/b&gt;&lt;/pre&gt; &lt;br /&gt; &lt;/div&gt; &lt;p&gt; &lt;div align=&quot;center&quot;&gt;&lt;font size=&quot;5&quot;&gt;&lt;font color=&quot;Red&quot;&gt;Downloads&lt;/font&gt;&lt;/font&gt;&lt;/div&gt; &lt;p&gt; &lt;a href=&quot;http://filebeam.com/7cb73dfd567478bd582f2ba11bdd1991&quot; target=&quot;_blank&quot;&gt;Scripts pack - 2/5 bosses completed.&lt;/a&gt; &lt;p&gt; &lt;a href=&quot;http://filebeam.com/394d7152e2aeb0f1c221be8e3857a929&quot; target=&quot;_blank&quot;&gt;SQL&lt;/a&gt; &lt;p&gt; password: acweb &lt;p&gt; &lt;b&gt;&lt;u&gt;SQL Is finally done!&lt;/u&gt;&lt;/b&gt; &lt;p&gt; &lt;a href=&quot;http://filebeam.com/394d7152e2aeb0f1c221be8e3857a929&quot; target=&quot;_blank&quot;&gt;Download here.&lt;/a&gt; &lt;p&gt; Password: acweb &lt;p&gt; The SQL has been tested and it worked fine for me. &lt;p&gt; &lt;font color=&quot;MediumTurquoise&quot;&gt;&lt;b&gt;&lt;u&gt;Credits:&lt;/u&gt;&lt;/b&gt; &lt;p&gt; &lt;u&gt;&lt;b&gt;HyperSnipe&lt;/b&gt;&lt;/u&gt;r for the LuaHypArc engine. &lt;p&gt; &lt;u&gt;&lt;b&gt;kjanko&lt;/b&gt;&lt;/u&gt; for helping out with Dreadscale and Acidmaw&apos;s deaths events. &lt;p&gt; Me for everything else.</content:encoded>
			<category>LUA Скрипты</category>
			<dc:creator>Administrator</dc:creator>
			<guid>https://basewow.ucoz.ru/forum/79-60-1</guid>
		</item>
		<item>
			<title>[Epic] one click get all mounts</title>
			<link>https://basewow.ucoz.ru/forum/79-59-1</link>
			<pubDate>Thu, 29 Apr 2010 13:14:14 GMT</pubDate>
			<description>Форум: &lt;a href=&quot;https://basewow.ucoz.ru/forum/79&quot;&gt;LUA Скрипты&lt;/a&gt;&lt;br /&gt;Автор темы: Administrator&lt;br /&gt;Автор последнего сообщения: TKach&lt;br /&gt;Количество ответов: 0</description>
			<content:encoded>hey guys i&apos;ve made a lua file which will give you all mounts (as spells) with one click &lt;p&gt; &lt;!--uzcode--&gt;&lt;div class=&quot;bbCodeBlock&quot;&gt;&lt;div class=&quot;bbCodeName&quot; style=&quot;padding-left:5px;font-weight:bold;font-size:7pt&quot;&gt;Code&lt;/div&gt;&lt;div class=&quot;codeMessage&quot; style=&quot;border:1px inset;max-height:200px;overflow:auto;height:expression(this.scrollHeight&lt;5?this.style.height:scrollHeight&gt;200?&apos;200px&apos;:&apos;&apos;+(this.scrollHeight+5)+&apos;px&apos;);&quot;&gt;&lt;!--uzc--&gt;local Npc_Id = 500012 &lt;br /&gt;&lt;br /&gt; function MountNPC_OnGossip(Unit, Event, player&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;Unit:GossipCreateMenu(50, player, 0&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;Unit:GossipMenuAddItem(0,&quot;Get All Mounts&quot;,1,0&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;Unit:GossipMenuAddItem(0,&quot;Nevermind&quot;,999,0&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;Unit:GossipSendMenu(player&amp;#41; &lt;br /&gt; end &lt;br /&gt;&lt;br /&gt; function MountNPC_OnSelect(pUnit,event,player,id,intid,code&amp;#41; &lt;br /&gt; if (intid == 1&amp;#41; then &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:LearnSpell(61294&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:LearnSpell(26056&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:LearnSpell(39798&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:LearnSpell(17465&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:Learn Spell(32245&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:LearnSpell(48025&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:LearnSpell(59797&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:LearnSpell(59799&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:LearnSpell(17459&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;pl ayer:LearnSpell(63956&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:LearnSpell(63636&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:LearnSpell(17450&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:LearnSpell(65917&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:LearnSpell(6130 9&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:LearnSpell(55531&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:LearnSpell(60424&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:LearnSpell(44744&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:LearnSpell(63796&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:Learn Spell(16084&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:LearnSpell(66846&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:LearnSpell(41513&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:LearnSpell(69395&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:LearnSpell(63640&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;pl ayer:LearnSpell(16082&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:LearnSpell(32345&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:LearnSpell(472&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:LearnSpell(60021&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:LearnSpell(35711&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:LearnSpell(35018&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:LearnSpell(41516&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:LearnSpell(39801&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:LearnSpell(23246&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:LearnSp ell(66090&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:LearnSpell(41252&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:LearnSpell(61997&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:LearnSpell(59570&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:LearnSpell(34795&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;play er:LearnSpell(10873&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:LearnSpell(59961&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:LearnSpell(26054&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:LearnSpell(39800&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:LearnSpell(17462&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:LearnSpell(22722&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:LearnSpell(16080&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:LearnSpell(67336&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:LearnSpell(30174&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:LearnSp ell(17481&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:LearnSpell(63963&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:LearnSpell(64731&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:LearnSpell(66087&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:LearnSpell(39802&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;play er:LearnSpell(39317&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:LearnSpell(34898&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:LearnSpell(63642&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:LearnSpell(32240&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:LearnSpell(42776&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:LearnSpell(10789&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:LearnSpell(23510&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:LearnSpell(63232&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:LearnSpell(66847&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:LearnSp ell(8394&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:LearnSpell(10793&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:LearnSpell(66088&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:LearnSpell(66091&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:LearnSpell(68057&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;playe r:LearnSpell(32242&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:LearnSpell(23241&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:LearnSpell(43900&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:LearnSpell(23238&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:LearnSpell(23229&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;p layer:LearnSpell(23250&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:LearnSpell(65646&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:LearnSpell(23221&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:LearnSpell(23239&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:LearnSpell(656 40&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:LearnSpell(23252&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:LearnSpell(32290&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:LearnSpell(35025&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:LearnSpell(23225&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:Lear nSpell(32295&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:LearnSpell(68056&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:LearnSpell(23219&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:LearnSpell(65638&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:LearnSpell(37015&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;p layer:LearnSpell(23242&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:LearnSpell(23243&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:LearnSpell(23227&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:LearnSpell(33660&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:LearnSpell(322 92&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br 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&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;player:GossipComplete(&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;end &lt;br /&gt; end &lt;br /&gt;&lt;br /&gt; RegisterUnitGossipEvent(500012, 1, &quot;MountNPC_OnGossip&quot;&amp;#41; &lt;br /&gt; RegisterUnitGossipEvent(500012, 2, &quot;MountNPC_OnSelect&quot;&amp;#41;&lt;!--/uzc--&gt;&lt;/div&gt;&lt;/div&gt;&lt;!--/uzcode--&gt;</content:encoded>
			<category>LUA Скрипты</category>
			<dc:creator>Administrator</dc:creator>
			<guid>https://basewow.ucoz.ru/forum/79-59-1</guid>
		</item>
		<item>
			<title>[Lua] Starter Gear</title>
			<link>https://basewow.ucoz.ru/forum/79-58-1</link>
			<pubDate>Thu, 29 Apr 2010 13:13:54 GMT</pubDate>
			<description>Форум: &lt;a href=&quot;https://basewow.ucoz.ru/forum/79&quot;&gt;LUA Скрипты&lt;/a&gt;&lt;br /&gt;Автор темы: Administrator&lt;br /&gt;Автор последнего сообщения: TKach&lt;br /&gt;Количество ответов: 0</description>
			<content:encoded>&lt;a class=&quot;link&quot; target=&quot;_blank&quot; href=&quot;http://pastebin.com/f7df1acfb&quot;&gt;http://pastebin.com/f7df1acfb&lt;/a&gt; &lt;p&gt; I know this can be done in SQL, but I thought I&apos;d do it in Lua. &lt;p&gt; Basically all this does is give you Tier 9.5 armor and 4 bags on your first log in on the server. &lt;p&gt; to view the script (it was too long to post on here) &lt;p&gt; Credits: Zade749 &lt;p&gt; PS: The script runs. I have tested that, but didn&apos;t have the chance to test the actual script</content:encoded>
			<category>LUA Скрипты</category>
			<dc:creator>Administrator</dc:creator>
			<guid>https://basewow.ucoz.ru/forum/79-58-1</guid>
		</item>
		<item>
			<title>[Basic]My First Teleporter</title>
			<link>https://basewow.ucoz.ru/forum/79-57-1</link>
			<pubDate>Thu, 29 Apr 2010 13:13:34 GMT</pubDate>
			<description>Форум: &lt;a href=&quot;https://basewow.ucoz.ru/forum/79&quot;&gt;LUA Скрипты&lt;/a&gt;&lt;br /&gt;Автор темы: Administrator&lt;br /&gt;Автор последнего сообщения: TKach&lt;br /&gt;Количество ответов: 0</description>
			<content:encoded>This Is My First Script/Teleporter ArcEmu Only &lt;p&gt; With Only 7 Locations To Go To &lt;p&gt; Alliance Mall &lt;p&gt; Horde Mall &lt;p&gt; Stormwind &lt;p&gt; Orgiammar &lt;p&gt; Dalaran &lt;p&gt; Outlands &lt;p&gt; Gurubashi &lt;p&gt; Just perfect for starting servers &lt;img src=&quot;http://www.ac-web.org/forum/venise/smilies/biggrin.gif&quot; border=&quot;0&quot; alt=&quot;&quot;&gt; and especially if their pvp so they don&apos;t go anywhere else &lt;img src=&quot;http://www.ac-web.org/forum/venise/smilies/smile.gif&quot; border=&quot;0&quot; alt=&quot;&quot;&gt; &lt;p&gt; Enjoy &lt;p&gt; Heres The Ally Mall &lt;p&gt; &lt;img src=&quot;http://i43.tinypic.com/125gqdj.jpg&quot; border=&quot;0&quot; alt=&quot;&quot;&gt; &lt;p&gt; Horde Mall &lt;p&gt; &lt;img src=&quot;http://i41.tinypic.com/2uygmjo.jpg&quot; border=&quot;0&quot; alt=&quot;&quot;&gt; &lt;p&gt; Heres The Script &lt;a href=&quot;http://pastebin.com/37U0gdh9&quot; target=&quot;_blank&quot;&gt;http://pastebin.com/37U0gdh9&lt;/a&gt; &lt;p&gt; Don&apos;t Leech Remmber It Takes 5 seconds to say thank you</content:encoded>
			<category>LUA Скрипты</category>
			<dc:creator>Administrator</dc:creator>
			<guid>https://basewow.ucoz.ru/forum/79-57-1</guid>
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			<title>[LUA] Russian Roulette NPC</title>
			<link>https://basewow.ucoz.ru/forum/79-56-1</link>
			<pubDate>Thu, 29 Apr 2010 13:13:13 GMT</pubDate>
			<description>Форум: &lt;a href=&quot;https://basewow.ucoz.ru/forum/79&quot;&gt;LUA Скрипты&lt;/a&gt;&lt;br /&gt;Автор темы: Administrator&lt;br /&gt;Автор последнего сообщения: TKach&lt;br /&gt;Количество ответов: 0</description>
			<content:encoded>This is an NPC I just made because I was bored. &lt;br /&gt; It&apos;s pretty self-explanatory &lt;p&gt; What it does: &lt;br /&gt; You just talk to it and it performs one of the 4 commands. &lt;br /&gt; You will either live or die. &lt;br /&gt; ENJOY! &lt;p&gt; Russian Roulette NPC: &lt;a class=&quot;link&quot; target=&quot;_blank&quot; href=&quot;http://pastebin.com/a0N9hYFv&quot;&gt;http://pastebin.com/a0N9hYFv&lt;/a&gt;</content:encoded>
			<category>LUA Скрипты</category>
			<dc:creator>Administrator</dc:creator>
			<guid>https://basewow.ucoz.ru/forum/79-56-1</guid>
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			<title>Lich King Blizzlike [ArcEmu]</title>
			<link>https://basewow.ucoz.ru/forum/79-55-1</link>
			<pubDate>Thu, 29 Apr 2010 13:12:53 GMT</pubDate>
			<description>Форум: &lt;a href=&quot;https://basewow.ucoz.ru/forum/79&quot;&gt;LUA Скрипты&lt;/a&gt;&lt;br /&gt;Автор темы: Administrator&lt;br /&gt;Автор последнего сообщения: TKach&lt;br /&gt;Количество ответов: 0</description>
			<content:encoded>&lt;a class=&quot;link&quot; target=&quot;_blank&quot; href=&quot;http://rapidshare.com/files/372864646/Lich_King.zip.html&quot;&gt;http://rapidshare.com/files/372864646/Lich_King.zip.html&lt;/a&gt; &lt;br /&gt; &lt;a class=&quot;link&quot; target=&quot;_blank&quot; href=&quot;http://www.megaupload.com/?d=EVCI2NA3&quot;&gt;http://www.megaupload.com/?d=EVCI2NA3&lt;/a&gt; &lt;br /&gt; &lt;a class=&quot;link&quot; target=&quot;_blank&quot; href=&quot;http://depositfiles.com/en/files/dynlulx0a&quot;&gt;http://depositfiles.com/en/files/dynlulx0a&lt;/a&gt; &lt;br /&gt; &lt;a class=&quot;link&quot; target=&quot;_blank&quot; href=&quot;http://www.zshare.net/download/746830945cae3150/&quot;&gt;http://www.zshare.net/download/746830945cae3150/&lt;/a&gt; &lt;br /&gt; &lt;a class=&quot;link&quot; target=&quot;_blank&quot; href=&quot;http://www.badongo.com/file/21870247&quot;&gt;http://www.badongo.com/file/21870247&lt;/a&gt; &lt;br /&gt; &lt;a class=&quot;link&quot; target=&quot;_blank&quot; href=&quot;http://uploading.com/files/7b6dcd8d/Lich%2BKing.zip/&quot;&gt;http://uploading.com/files/7b6dcd8d/Lich%2BKing.zip/&lt;/a&gt; &lt;br /&gt; &lt;a class=&quot;link&quot; target=&quot;_blank&quot; href=&quot;http://www.mediafire.com/?2ignzltlmjz&quot;&gt;http://www.mediafire.com/?2ignzltlmjz&lt;/a&gt;</content:encoded>
			<category>LUA Скрипты</category>
			<dc:creator>Administrator</dc:creator>
			<guid>https://basewow.ucoz.ru/forum/79-55-1</guid>
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