if(Plr->getRace()== 1||Plr->getRace()== 3||Plr->getRace()== 10||Plr->getRace()== 11) {Menu->AddItem(0, "I want to be a Paladin!", 2);}
if(Plr->getRace()== 2||Plr->getRace()== 3||Plr->getRace()== 4||Plr->getRace()== 6||Plr->getRace()== 8||Plr->getRace()== 11) {Menu->AddItem(0, "I want to be a Hunter!", 3);}
if(Plr->getRace()== 1||Plr->getRace()== 2||Plr->getRace()== 3||Plr->getRace()== 4||Plr->getRace()== 5||Plr->getRace()== 7||Plr->getRace()== 8||Plr->getRace()== 10) {Menu->AddItem(0, "I want to be a Rogue!", 4);}
if(Plr->getRace()== 1||Plr->getRace()== 3||Plr->getRace()== 4||Plr->getRace()== 5||Plr->getRace()== 8||Plr->getRace()== 10||Plr->getRace()== 11) {Menu->AddItem(0, "I want to be a Priest!", 5);}
if(Plr->getRace()== 1||Plr->getRace()== 2||Plr->getRace()== 3||Plr->getRace()== 4||Plr->getRace()== 5||Plr->getRace()== 6||Plr->getRace()== 7||Plr->getRace()== 8||Plr->getRace()== 10||Plr->getRace()== 11) {Menu->AddItem(0, "I want to be a Death Knight!", 6);}
if(Plr->getRace()== 2||Plr->getRace()== 6||Plr->getRace()== 8||Plr->getRace()== 11) {Menu->AddItem(0, "I want to be a Shaman!", 7);}
if(Plr->getRace()== 1||Plr->getRace()== 5||Plr->getRace()== 6||Plr->getRace()== 8||Plr->getRace()== 10||Plr->getRace()== 11) {Menu->AddItem(0, "I want to be a Mage!", 8);}
if(Plr->getRace()== 1||Plr->getRace()== 2||Plr->getRace()== 5||Plr->getRace()== 7||Plr->getRace()== 10) {Menu->AddItem(0, "I want to be a Warlock!", 9);}
if(Plr->getRace()== 4||Plr->getRace()== 6) {Menu->AddItem(0, "I want to be a Druid!", 11);}
Menu->AddItem(0, "I Don't want to chage class!", 50); }
default: { if (Plr->getClass() != IntId) { Plr->setClass((uint8)IntId); Plr->Reset_Spells(); Plr->_RemoveAllSkills(); Plr->BroadcastMessage("Class change complete. Relog to see the effect.");
if (Plr->_HasSkillLine(43)) {Plr->_ModifySkillMaximum(43, 400);}//Swords
if (Plr->_HasSkillLine(44)) {Plr->_ModifySkillMaximum(44, 400);}//Axes
if (Plr->_HasSkillLine(45)) {Plr->_ModifySkillMaximum(45, 400);}//Bows
if (Plr->_HasSkillLine(46)) {Plr->_ModifySkillMaximum(46, 400);}//Guns
if (Plr->_HasSkillLine(54)) {Plr->_ModifySkillMaximum(54, 400);}//Maces
if (Plr->_HasSkillLine(95)) {Plr->_ModifySkillMaximum(95, 400);}//Defense
if (Plr->_HasSkillLine(136)) {Plr->_ModifySkillMaximum(136, 400);}//Staves
if (Plr->_HasSkillLine(160)) {Plr->_ModifySkillMaximum(160, 400);}//Two-Handed Swords
if (Plr->_HasSkillLine(162)) {Plr->_ModifySkillMaximum(162, 400);}//Unarmed
if (Plr->_HasSkillLine(172)) {Plr->_ModifySkillMaximum(172, 400);}//Two-Handed Axes
if (Plr->_HasSkillLine(173)) {Plr->_ModifySkillMaximum(173, 400);}//Daggers
if (Plr->_HasSkillLine(176)) {Plr->_ModifySkillMaximum(176, 400);}//Thrown
if (Plr->_HasSkillLine(226)) {Plr->_ModifySkillMaximum(226, 400);}//Crossbows
if (Plr->_HasSkillLine(228)) {Plr->_ModifySkillMaximum(228, 400);}//Wands
if (Plr->_HasSkillLine(229)) {Plr->_ModifySkillMaximum(229, 400);}//Polearms
if (Plr->_HasSkillLine(473)) {Plr->_ModifySkillMaximum(473, 400);}//Fist Weapons
if (Plr->_HasSkillLine(633)) {Plr->_ModifySkillMaximum(633, 400);}//Lockpicking Plr->Gossip_Complete(); }
else if (Plr->getClass() == IntId) { Plr->BroadcastMessage("ERROR: You are already that class, please choose other class!"); Plr->Gossip_Complete(); } }break;